How many acts are there in Cyberpunk 2077?
Cyberpunk 2077's central story structure is a little unconventional
Working out how many acts are in Cyberpunk 2077 can be tricky, as the storyline doesn't exactly follow a conventional structure. In fact, due to the open world setting and number of side activities available, you could end up playing what is technically the prologue for an extended amount of time before you even see the main title sequence and 'start' the game proper. If you get too engrossed in all of the side missions without moving them main story forward, then you can easily overlook that the game is basically split into just two act, followed by a short epilogue that could be considered a brief third act.
So really, it's a story split into two halves, if you ignore all of the side quests that could kill hours or even days depending on how much you do. Let's take a look at those halves in more detail now.
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How many Cyberpunk 2077 acts are there?
There's technically only two acts in Cyberpunk 2077 - however, after seeing one of the Cyberpunk 2077 endings, there's an option to unlock an epilogue. Plus, the unique opening mission tied to your Cyberpunk 2077 lifepath, also functions as a short prologue of sorts.
The appearance of the 'point of no return' warning can come as a surprise though as it doesn't feel like a game ending mission when you start that thread and it's was something we noted in our Cyberpunk 2077 review. That's partly why the main campaign arc feels a little truncated in terms of the narrative. However, there's all the various Side Jobs, and characters arcs outside of the main story to provide plenty of other additional content.
Of course, once you do hit the ending, it is worth noting that you return to the open world afterwards, just before the final mission begins to continue exploring Night City. So while a two-act structure may sound brief, there's still everything else you haven't done afterwards in the city and surrounding Badlands.
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Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.
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