Cyberpunk 2077 VR mod will let you live in V's head just like Keanu Reeves
Coming from GTA 5 and RDR 2 VR modder
A VR entry in the Cyberpunk 2077 mods is coming from a seasoned creator, and it could be playable as early as January.
Modder Luke Ross, who previously created the R.E.A.L. VR mods for GTA 5 and Red Dead Redemption 2, confirmed to PC Gamer that Cyberpunk 2077 is his next project after being selected in a poll by his Patreon subscribers. He's built up his own "VR injection framework" for getting virtual reality working in games which were not built for it, and he says Cyberpunk 2077's REDengine 4 shouldn't be particularly tough to work with (which isn't to say that any of his projects are easy).
"One major bonus about CP2077 is that it's already played in first person, which is very good for VR immersiveness, unlike for example the Mafia Trilogy [which he also ported to VR] where I had to implement my own 'fake-first-person' camera," Ross told PC Gamer.
Ross admitted that he's avoided modding Cyberpunk 2077 so far because of both its technical instability at launch and the big changes developer CD Projekt Red has made since then. Still, he's hoping to get it out before the next major update for the game arrives in the first quarter of 2022.
Cyberpunk 2077 tips | How long to beat Cyberpunk | Cyberpunk 2077 lifepath guide | Cyberpunk 2077 map | How to steal cars in Cyberpunk 2077 | Cyberpunk 2077 best weapons | Cyberpunk 2077 Romance options | Cyberpunk 2077 ending | Cyberpunk 2077 Mantis Blades | Cyberpunk 2077 change appearance | Cyberpunk 2077 builds | Cyberpunk 2077 hacking guide | Cyberpunk 2077 bugs | Cyberpunk 2077 patch notes
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
Massive Stalker 2 patch starts chipping away at the notoriously glitchy game's worst problems, including over 80 cutscene problems and nearly 2,000 more bugs
Hideo Kojima originally had "no plans" for a character like Metal Gear Solid's Cyborg Ninja until Yoji Shinkawa's art had him saying "hell yeah, a ninja cyborg!"