Cyberpunk 2077 wall-running was "removed due to design reasons"

(Image credit: CD Projekt)

Cyberpunk 2077 wall-running is not a thing any more, though hiding blades in your arms will still have plenty of uses.

In the first gameplay reveal for Cyberpunk 2077, the developers at CD Projekt Red showed off how the Mantis Blade body modification can be used to increase your character's mobility options. That included a moment where protagonist V darted along a wall then clung to it using their creepy arm knives. According to an interview with GameReactor, that ability is no longer part of the game.

"Ah, the wall running, that is something that we removed due to design reasons, but there's still going to be a lot of flexibility in how you move, that's for sure," level designer Max Pears explained.

To be fair, the original demo didn't show off any extended, Prince of Persia style wallrunning. It was more of a brief dash and then a quick wall-hang, allowing main character V to line up an aerial execution on an unsuspecting guard below. Even if it never got any more extensive than that, players can always find ways to push abilities like that way past their intended function.

I wouldn't be surprised if some game testers found they could just skirt past way too much of the game by Mantis Blade wall-running; the cyberpunk future equivalent of speedrunners making Link backflip all the way through the Lost Woods, into a corner, and then directly to the final boss fight with Ganon. At least you can still hack into people's brains.

While wall running is out, CD Projekt Red has confirmed that another important feature is in: Cyberpunk 2077 will let you pet the cats.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in Cyberpunk
Cyberpunk 2077: Johnny Silverhand sits at a restaurant table with his hands together next to a plate of food
Cyberpunk 2 associate game director reveals his greatest development secret: 10 hour loops of music like "Epic Sax Guy" that "gives me insane focus and clarity"
The Witcher 2
Before he was Cyberpunk 2's associate director and was just "employee #86," CDPR dev says it took him 46 tries to beat an infamous boss in The Witcher 2: "I was losing my mind"
Cyberpunk 2077
Over 4 years after its launch, Cyberpunk 2077 hits 'Overwhelmingly Positive' on Steam: "Never dreamt it will be possible"
Cyberpunk 2077: Phantom Liberty screenshots
If Night City is the "main antagonist" of Cyberpunk 2077, The Witcher 4's Continent could easily follow suit
Cyberpunk 2077 Phantom Liberty Screenshot
Cyberpunk 2077's surprise car customization update was co-developed by the Metal Gear Solid 3 Remake devs, lets you lower your wanted level on the fly GTA-style
Cyberpunk 2077 DLC screenshot
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: "Sometimes, you want to do it ONE MORE time!"
Latest in News
Silent Hill f
After 2 years of silence, the next mainline Silent Hill game is getting a dedicated stream this week with "the latest news"
Original Xbox console
Former Microsoft exec says the first Xbox was killed early in favor of 360 because it was "losing money left right and center," but luckily "we could afford to hemorrhage cash"
A Monster Hunter Wilds character holding binoculars.
Despite Monster Hunter Wilds suffering monstrous performance problems on PC, it still outsold the PS5 and Xbox Series X versions in the US
Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot
The Last of Us creator Neil Druckmann says Intergalactic: The Heretic Prophet will also be about "being lonely," as if his zombie apocalypse wasn’t isolating enough: "I really want you to be lost"
A screenshot of Jordan drinking a soda during the reveal trailer for Intergalactic: The Hertic Prophet.
Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2
Pedro Pascal as Joel in The Last of Us
The Last of Us is "better" than 28 Days Later, says movie writer Alex Garland: "This is so much more sophisticated and moving"