Dark Messiah of Might and Magic

The first battle arena we entered was Nelsham's Scar, centered around two precarious OSHA-not-approved bridges across a deep chasm, each with its own control point in the middle. Neither of the levels we saw contained the staged, action movie-like traps that are littered inside the single player game, but these two dangerous spans are the next best thing. We loved sending our enemies to a wailing death with a direct hit from a spell or launching them off personally with a swift kick.

Like every level we'd seen so far in the single player game, Nelsham's Scar is rife with deadly heights, cliffs and precipices that overlook strategic areas. Ringing the center of the battlefield is a raised sniper catwalk above the two middle flags, so the center of the Scar is rightly where most of the action happens. The remaining areas of this level are filled with claustrophobic catacombs - just the kind of bottleneck where a single Mage could easily incinerate a legion of his enemies by lobbing fireballs.

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