Dark Sector Interview
Sinister, gory and influenced by Zelda
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
But yes, we're very inspired by movies and music. I mean, on the music side, we've gone for a Taiko Drum Master kind of sound - a lot of rhythm and percussion. That was a big influence on the overall feel of the game.
You're a musician yourself, aren't you?
Yes I am. I'm in a band called Snakes Alive.
Has any of your music made it to the game?
Josh Austin: We've talked about it - we're fairly new so...
I've been in bands my whole life - nothing that ever broke out and got famous, but we're getting pretty good recognition right now. But this is my day job. That's my after-hours fun.
Music has been a really big thing in this game because we've been trying hard to strive for emersion - we want to keep you in there. So we don't have a HUD cluttering up the screen.
And we hope that people who watch movies will latch onto that - that they'll look at it and say "hey, that looks like an interactive movie." That's one of the reasons why we wanted to ditch the HUD from the beginning.
Weekly digests, tales from the communities you love, and more


