Days Gone lead designer thanks fans for playing regardless of how much they spent
Eric Jensen thanks players for merely trying Days Gone

Days Gone's lead designer has thanked fans for playing Bend Studio's zombie game no matter how much money they spent on it.
In a recent tweet, Bend Studio lead designer Eric Jensen sent out a heartfelt message to those who played Days Gone. "I appreciate you," Jensen writes, "thank you for playing our game." The replies to Jensen's tweet are full of Days Gone players thanking the lead designer for his remarks.
Whether you picked up #DaysGone on day one, borrowed it from a friend, watched someone else play it, or tried it with PS Now or PS+, I appreciate you. Thank you for playing our game. The outpouring of love and support for our game and our studio has been incredible. ❤️April 19, 2021
This follows former Days Gone writer and director John Garvin's contentious comments late last week. Speaking on a podcast hosted by former God of War director David Jaffe, Garvin remarked that players shouldn't complain if a game doesn't get a sequel if they "didn't buy it at full f*cking price." The writer went on to express that if fans really love a game, they should purchase it at full price at launch.
- Helldivers 2 boss told launch players not to buy until servers calmed down, and it "took 5 minutes until I got a call from the friendly people over at PlayStation asking what the f*** I was smoking"
- PlayStation cancels unannounced live-service God of War game from Demon's Souls Remake studio and live-service game from Days Gone dev
Criticism was levelled at Garvin's comments over the following days for a variety of reasons, including his ignorance of individual players' financial situations. Garvin appeared on the podcast shortly after a report surfaced claiming that a Days Gone sequel pitch was shot down by Sony management due to the prolonged development period of the game, potentially fuelling his comments about games not receiving sequels because they weren't supported.
Garvin isn't the only former Days Gone developer that's been speaking out. Talking on the same podcast hosted by Jaffe, former co-director Jeff Ross revealed that the unsuccessful pitch for Days Gone 2 included co-op with a shared open world. It turns out we could've been taking on the hordes together with friends, if the Days Gone sequel had ever seen the light of day.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.



















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