Dead Island 2 finally has a Steam release date, and Valve is giving away a co-op horror freebie to celebrate
You have less than 48 hours to snag Dead Island: Riptide for free from Steam
After a year of Epic Games Store exclusivity, Dead Island 2 will launch on Steam on April 22. And in celebration, Valve is giving away Techland's 2013 co-op horror game Dead Island: Riptide for free for a (very) limited time.
As announced on Steam, Dead Island 2's upcoming Steam launch is accompanied by a scary good freebie that takes the price of Dead Island: Riptide - Definitive Edition down from $19.99 to a grand total of $0.00 for just 48 hours. Although, it's worth noting that the 48 hour timer is already ticking at the time of writing, so if you're interested, head to the game's Steam storefront now to claim the game.
Or you can go with the Dead Island: Definitive Edition for about $6, and that comes with a remaster of the first game and Riptide, all DLC, and the 16-bit throwback Dead Island: Retro Revenge.
Dead Island: Riptide is a direct continuation of the story in the original Dead Island, taking place immediately after its predecessor's conclusion. The original four survivors are back once more, this time joined by a new survivor to rid yet another island of hostile undead. The game received mixed reviews at launch and was remastered in 2016 for the Definitive Edition, which is the version you're getting for free now.
Dead Island 2, of course, released 10 years after Riptide and takes place about 15 years after the first game. It also inexplicably stars a whole new cast of survivors and takes the zombie-slaying action to Los Angeles, which has been quarantined under threat of... well, you know.
Dead Island 2 again saw mixed reception from critics, but if you're a fan of the original, you're likely to find plenty of violent fun in the long-awaited sequel. The main difference is that it ditches its skill tree for a deck-building system that lets you tweak your abilities, but otherwise, it's just newer, shinier Dead Island, which to me at least it all it ever needed to be.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.