Dead Island 2 perks and mods explained
Pick out the best Dead Island 2 perks and mods to apply
Dead Island 2 perks and mods apply various elemental effects and buffs to your weapons, which can really help you slice your way through the shambling hordes you'll encounter all over Hell-A. Combine them in the right way and they can elevate average Dead Island 2 weapons into lethal death-delivering devices, so it's worth understanding how different add-ons function, and which ones provide the greatest benefits. To help, I've got details on where to find new perks and mods, and explain how these two complementary systems work. I've also selected some of the best perks in Dead Island 2 to steer you in the right direction.
How to get new Dead Island 2 perks and mods
The most obvious way to get new Dead Island 2 perks and mods is to find blueprint, especially on and around workbenches, which you simply pick up to add them to your crafting repertoire. You can also purchase blueprints from Traders, receive them as rewards for completing quests, and earn them when you defeat certain enemies. Just keep checking the Blueprints section under Collectibles in the menu, to see what recent additions you've gathered.
How do Dead Island 2 mods work?
Applying Dead Island 2 mods to weapons gives them one of six statuses, inflicting a specific type of elemental damage on zombies you attack, or boosting certain attributes for your Slayer. Each mod is available in either Melee or Ranged form, dictating the type of weapon they can be applied to and in Uncommon, Rare, or Superior quality which provides a minor, moderate, or major boost to damage and other attributes if mentioned.
Here are all the Dead Island 2 mods and what they do:
Weapon Mod | Effect |
---|---|
Cremator mod | Inflicts Fire Damage, successive hits apply Ignited effect. |
Electrocutor mod | Inflicts Shock Damage, successive hits apply Electrified effect. |
Impactor mod | Boosts Physical Damage and Force, successive hits apply Traumatized effect. Hitting traumatized or vulnerable zombie sends it flying to deal damage. |
Liquidator mod | Inflicts Caustic Damage, successive hits apply Melting effect. |
Mutilator mod | Boosts Physical Damage, successive hits apply Weakened effect. Hitting weakened zombie regains stamina. |
Puncturator mod | Inflicts Bleed Damage, successive hits apply Bleeding effect. |
What are the best Dead Island 2 perks?
Dead Island 2 perks can be applied to weapons to boost attributes, though earlier ones you acquire will reduce a different attribute at the same time to create a trade-off. Initially you'll fabricate these using standard parts, but once you progress past a certain point in the main story you'll also unlock Autophage perks, fabricated with zombie parts harvested from fallen enemies. Don't forget to refer to the abilities of your Dead Island 2 character and the Dead Island 2 skill cards you have equipped to help determine which mods will benefit you the most.
The best Dead Island 2 perks we've discovered are the following, which provide a good mix of Health regeneration, increased damage, and explosive impacts:
- Bloodthirsty - moderate Damage boost from killing zombies and increased Fury generation
- Empowering - increased damage from Critical Hits and Heavy Attacks
- Hazardous - hitting zombies with a Status Effect causes a Forceful explosion
- Leech - chance to regain Health by damaging a zombie
- Shockwave - knocking down zombies causes a Forceful explosion on impact
- Vampire - chance to regain Health by killing a zombie
Bear in mind that if you select perks that generate explosions or particular status effects, you should be mindful of the areas you're fighting incase you accidentally catch yourself in a fiery blaze or caustic cloud that ends up sapping your health and does more harm than good.
For additional options, these are all of the other Dead Island 2 perks we've found so far:
Regular Weapon Perk | Effect |
---|---|
Damaging (both) | Damage increased. |
Enhanced (melee) | Damaged increased, but Durability reduced. |
High-Caliber (ranged) | Damage and Force increased, but Magazine size and Accuracy reduced. |
Lightweight (melee) | Attack Speed increased, but Force reduced. |
Reinforced (melee) | Durability and Force increased, but Attack Speed reduced. |
Slaughter (melee) | Limb Damage and Durability increased. |
Speedloader (ranged) | Reload Speed increased. |
Tactical Reload (ranged) | Reload Speed increased by killing zombies. |
Weighted (melee) | Force increased, but Attack Speed reduced. |
Zombie Weapon Perk | Effect |
---|---|
Agile (both) | Agility increased by killing zombies, effect can stack. |
Contagious (melee) | Status Effects spread to nearby zombies on Heavy Attacks. |
Do Or Die (both) | Toughness increased when low on Health, effect stronger when Health lower. |
Infectious (melee) | Bleed Damage to zombies increased, and nearby zombies Bleed too. |
Mind-Blowing (ranged) | Killing blows to the head trigger explosions. |
Primed (both) | Active curveball recharge increased by killing zombies. |
Restoring (both) | Stamina regained by killing zombies or Critical Hits. |
Skilled (melee) | Damage for Heavy Attacks increased and charge faster by killing zombies. |
Static Charge (melee) | Electrified charge to zombies increased, repeated hits shock nearby zombies. |
Tear 'N Sear (melee) | Maiming zombies generates burning fuel below them. |
Unstable (melee) | Chance to trigger explosions on Critical Hits. |
Vigilant (ranged) | Damage increased by reloading. |
Violent (both) | Damage increased by killing zombies. |
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Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 600 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.
- Leon HurleyManaging editor for guides
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