Dead Island 2 review: "A one note thrill, but it's a note that absolutely sings"

Dead Island 2 screenshot
(Image: © Deep Silver)

GamesRadar+ Verdict

Zombie hacking at its purest, Dead Island 2 takes some simple ideas and works them to perfection in a well-made and fun game. It's a one note thrill, but does well to make that note absolutely sing.

Pros

  • +

    A very pretty game

  • +

    Gloriously gory zombie violence

  • +

    Fun traps

Cons

  • -

    100% hitting zombies all the time

  • -

    Combat lacks snap or huge variation

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The zombies in Dead Island 2 don't just die, they perform. They rupture and break, pinwheeling through the air with shattered bone fragments jutting at ugly angles from limbs. Jaws flap loosely, hanging lopsided on a last strip of skin, while eyeballs swing from sockets, rolling around rotting cheeks on a shred of nerve as they stare at the ground. Best of all they melt, with acid based weapons sloughing flesh and muscle from bone like an angry candle under a blowtorch. As their mass drips away they eventually lose the structure and power they need to walk, collapsing like a bundle of sticks when they try to take a step they no longer have the physical mass to complete. 

Fast Facts: Dead Island 2

Release date: April 21, 2023
Platform(s): PS5, PS4, PC, Xbox Series X, Xbox One
Developer: Deep Silver Dambuster Studios
Publisher: Plaion

I have to be honest, only melting zombies and that alone became a bit of a problem for me in the midpoint of the game. It's so gloriously wet and horrible that I ended up with an arsenal of acid-only weapons, perfecting the art of stacking the damage just enough to melt them away rather than killing them outright. The only thing that stopped me completely playing this as a 30-hour zombie liquefying simulator was the presence of acid resistant enemies. FINE. I'll use something else…

Stick with it

Dead Island 2

(Image credit: Dambusters)

Overall, enjoying Dead Island 2 requires you to accept it's 95% hitting zombies with sticks – and the remaining 5% is choosing the stick. It's a game of simple pleasures, then, but one that does well to maximize what it does with it. I admire how much restraint it shows at first to meter out your options. You start with little more than a basic attack and a block, with most of the early weight carried by little more than the game's good looks and sheer novelty of just how much mess you can make with a few cadavers and a plank. 

Over time this expands, adding an array of weapon types and elemental options, things like guns and throwable options like grenades and molotovs, and a growing set of skill cards you can use to build your character abilities. These unlock and fine-tune things like dropkick attacks, or area of effect ground pounds and slams, as well as a rage mode you can charge and unleash when things get crowded. 

It's a basic set of tools overall and, for the most part, the sheer spectacle of tearing through fetid crowds with acid hammers, flaming swords and electric wrenches carries the game well. It never really builds out to anything particularly deep or complex though, and I would have liked a little more finesse and less button mashing at times. I never clicked with the block move – your main counter to endless attacks – which rewards perfect execution with a stunned enemy. The dodge alternative feels similarly wooly, but has the benefit of getting you out the way whether you nail the timing or not. 

Boss battles

Dead Island 2

(Image credit: Dambusters)

Against bosses and minibosses in particular, the basic combat can feel a little exposed. When you face large, damage-soaking enemies with projectile vomit, stunning electrified screams, or slamming knockbacks, the simplicity of… just kind of standing there and hitting them a bit can begin to feel stretched. You don't really have a flexible enough bag of tricks to vary much under pressure, making tougher encounters feel like a one button slog. Towards the end of the game I often found myself going around larger enemies I didn't have to fight, and I just ended up avoiding one late game creature entirely because it could block and heal – it's not hard to deal with, just a joyless pain to whittle away. 

However, while the combat plateaus every now and then, there's just about enough variety to keep things moving. The skill cards mete out a steady progression of alternative moves and abilities to rotate in and out of use, while the mid-to-late stage addition of guns adds a fun extra set of toys to play with. But by far the best additional layer comes in the traps you can set. The original Dead Islands and series like Dying Light have always struggled to stick the landing with environmental traps – things like electrified puddles you can never quite get enemies to walk through. Here it solves the problem by giving you jerry cans full of gasoline, acid and water you can pour out, throw and shoot, as well as car batteries that effectively act like electrical grenades. 

Enjoying Dead Island 2 requires you to accept it's 95% hitting zombies with sticks – and the remaining 5% is choosing the stick

It creates a portable solution where, if you see a big group of enemies, you can find a water can, pour it out all over the road and then throw a car battery in the puddle to fry entire crowds at once. Hordes can be decimated by just tipping gas out everywhere and then putting a bullet in the discarded container. It's a simple system that fits perfectly in that sweet spot of 'I don't have to do this but by Christ it's fun' – as reactive and improvisational as it is chaotic and unpredictable. 

Hollywood looks

Dead Island 2 screenshot

(Image credit: Deep Silver)

It also helps that this is a very pretty game. The world is made up of a series of semi-open hub-like levels that gradually expand in scale and ambition. You start moving through the alleys of Beverly Hills looting houses, before moving on to more open streets around a hotel and later a movie lot, Hollywood Boulevard and then several beach locations across Santa Monica and Venice Beach. It's always a great looking thing but the later stages are especially a treat – you can almost feel the heat coming off the screen when you reach the sand. 

Dambuster Studios has done an excellent job here of absolutely maxing out the experience in every way, but it is worth being clear that you start the game hammering R2 to leather zombies with a stick and you'll end the game, 30+ hours later, hammering R2 to leather zombies with a stick. Just one that's 20 levels higher and on fire. There is some mission variation that has you investigating things by finding and interpreting clues (following a mailman's route for example) but almost everything, main and side missions alike, always ends in zombies. The limited gameplay texture aside, I also had a few spawning issues where zombies could appear or disappear without warning. In some cases, long drawn out battles with tougher enemies went on long enough so that I wandered far enough away from where it started and they had respawned.

For the most part though this is a robustly solid and polished game that, while it might never drop anything groundbreaking, maintains a consistently enjoyable flow of nice touches and ideas. Whether that's a new and interesting location, the flow between open areas to explore or more constrained scripted moments, or something as simple as the great effect of buried undead rising up out of the sand – there's a lot to enjoy here throughout its 'escape LA' story that mixes it all with decent characters, some twists, and a conga line of endlessly mushable zombies. 

Dead Island 2 was reviewed on PS5, with code provided by the publisher.

More info

GenreHorror
PlatformPS5, PS4, Xbox Series X, Xbox One, PC
DescriptionAll the latest Dead Island 2 news, from release date to new gameplay details
More
Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website. 

Read more
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
Dying Light: The Beast screenshot of protagonist Castor Wood fighting a zombie with a blade and torchlight next to the big in 2025 logo
Dying Light: The Beast is blending atmospheric horror with over the top co-op absurdity in 2025: "It's almost unachievable to keep the horror vibe and still have four players when one is teabagging a zombie"
A sword fight in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 review: "Even if some friction can lead to frustration, its realization of medieval life remains utterly absorbing"
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
Lining up a headshot through a sniper rifle scope in Sniper Elite: Resistance
Sniper Elite: Resistance review: "Balances action and stealth with a level of success that very few games manage"
Goro Majima takes the helm of his ship in Like a Dragon: Pirate Yakuza in Hawaii
Like a Dragon: Pirate Yakuza in Hawaii review: "Sun, surf, and treasure hunting takes the series to new places at the right time"
Latest in Horror
Silent Hill 2
Famed Silent Hill artist Masahiro Ito, creator of Pyramid Head, says scrapped concepts of freaky creatures "still exist in my mind" and "their children may be" used in future titles
A player carrying a potion in horror game REPO.
REPO Strength explained and how to upgrade it
A room in horror game REPO.
How to play REPO
I Have No Mouth, and I Must Scream
For 30 years, PC gamers have been keeping this cult classic horror game based on a 58-year-old short story to themselves, but next week it's finally coming to consoles
The Apex Predator in horror game Repo.
After blowing up on Steam, indie horror hit Repo confirms its first major update will include a new map and a 'duck bucket'
Screenshot from R.E.P.O, showing a scary ghoul face popping out of the shadows to spook a tin-man.
Lethal Company creator shouts out another viral co-op hit that already has 28,000 Steam reviews, says it has "the most funny objective for a horror game"
Latest in Reviews
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"