Dead Space remake livestream coming tomorrow with an early look at the game
Join the Dead Space remake's creative director and other devs for an early look at development
![Dead Space remake](https://cdn.mos.cms.futurecdn.net/7YncFBcqsq4btKXpV4gdsW-320-80.jpg)
A Dead Space remake livestream coming Tuesday will share more details about the developers' new vision for the horror classic remake.
Dead Space remake creative director Roman Campos-Oriola will be joined by senior producer Philippe Ducharme tomorrow, Tuesday August 31 at 10am PT / 1pm ET to preview an early development build on Motive's Twitch channel.
The passionate team at @MotiveStudio are bringing you in for a very early look at the development of #DeadSpace.Tune in to our stream tomorrow at 10am PT / 1pm ET. https://t.co/woBW8jSB8z pic.twitter.com/Jb1D0foen9August 30, 2021
In a press release, EA says the livestream will debut footage from an early prototype of the game intended to "illustrate Motive's vision of Dead Space in motion for the community." In addition to Campos-Oriola and Ducharme, the livestream will feature members from the Dead Space Community Council, which is Motive's officially designated fan group that's been called on to consult on the remake.
The Dead Space remake's reveal trailer showed a brief but tantalizing look at the rebuilt Ishimura ship, a hulking Necromorph looming in the distance, and protagonist Isaac Clarke. And while everything looked fantastic fully rebuilt in the Frostbite engine, we've been desperate to see more from the remake since its reveal.
Motive has said its Dead Space remake will have "an improved story, characters, gameplay mechanics and more," and it sounds like we'll learn more about what that means tomorrow. It's probably a bit too early to expect a release date, but a recent report from Venture Beat suggests we'll see the remake launch next year.
For what to play in the wait for the Dead Space remake, why not start by checking our guide to the best horror games to make sure you haven't missed any.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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