Deathloop deep dive reveals how multiplayer works

Deathloop
(Image credit: Bethesda)

A new Deathloop deep dive gameplay from Arkane Lyon debuts footage and details of the game's multiplayer mode.

Just below, you can check out the pretty extensive deep dive on Deathloop's gameplay from Arkane Lyon developers, including creative director Dinga Bakaba, campaign designer Dana Nightingale, and narrative designer Bennett Smith. Most interestingly, the developers reveal new aspects of Deathloop's multiplayer mode, which sees a second player starring as antagonist Julianna.

When someone opts to play as Julianna in Deathloop, they're firstly given the option to customise her appearance with cosmetic outfits (a selection of which you can see just below), before changing her weapon loadout. Then, you can choose to either enter the game or a random player to take on their protagonist Colt, or a person on your friends list.

Here's where things get a little interesting. Colt and Julianna share the exact same powers, except for Reprise, which allows Colt to return from the dead. Julianna doesn't have this power, so, as Bakaba explains in the deep dive, those playing as Julianna will need to be a little more careful because they don't have that extra life to fall back on.

It's also worth bearing in mind that Julianna acts as a treasure trove of loot to those players who can take her down. Should the player taking on the role of protagonist Colt manage to slay the player in the shoes of Julianna, they'll net themselves powerful weapons, abilities, ability upgrades, and even Resideum, a resource that lets Colt keep weapons and abilities across different time loops.

There's now little under a month until Deathloop finally launches on September 14 exclusively for the PS5, and we needn't worry about any further delays to Arkane's game, as it went gold earlier this month. You can read our full Deathloop preview from earlier this year when we saw brand new gameplay footage of Colt in action around Blackreef.

Check out our Deathloop pre-order guide for info on where to pick up Arkane's new game at the cheapest price point possible.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.

Read more
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
test
FBC: Firebreak is exactly what I want a FPS from Remedy to be – weird, cinematic, and exceptionally pretty
Elden Ring Nightreign screenshot
Elden Ring Nightreign: Everything we know so far
Death Stranding 2 PS5 screenshot
Death Stranding 2: Everything we know so far
Section 13 appearing in the Future Games Show Spring Showcase 2025
Delve into top-down roguelike shooter Section 13 when it hits 1.0 in May and prepare to die and die again
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
Latest in FPS
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
Latest in News
Final Fantasy 16 protagonist Clive uses magic in closeup screenshot
Despite fans begging for Tifa, Final Fantasy 16's Clive is "significantly more popular" than any other Tekken guest fighter
Spider-Man 4
There might be an obvious reason why Tom Holland's Spider-Man wasn't announced for Avengers: Doomsday
Patrick Stewart in X-Men
Marvel fans are already theorizing how Patrick Stewart, Ian McKellen, and James Marsden's X-Men will be integrated into Avengers: Doomsday
Daredevil: Born Again episode 6
Daredevil's Charlie Cox isn't in the Avengers: Doomsday cast list – but Marvel fans have an idea about how he might still show up
Simu Liu in Shang-Chi and the Legend of the Ten Rings
Simu Liu had the best reaction to Shang-Chi’s announcement for Avengers: Doomsday, but fans think it's "criminal" there hasn’t been a direct sequel
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"