Skip to main content
Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Amazon Spring Sale
  • New Games for 2026
  • Crimson Desert
  • Submit your clips. Win prizes
  • Pokopia
Don't miss these
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame
Roguelike Games 3 hours in, Saros is a triumph for PS5 – this twitchy sci-fi roguelike shooter perfectly evolves on Returnal
Key art for Life is Strange: Reunion showing Max and Chloe standing together looking serious as Max reaches out her hand to use her time powers - the background is Caledon University in fall, overlaid with a polaroid photograph of it in flames
Adventure Games Life is Strange: Reunion review: "Confused storytelling dilutes the joy of Chloe and rewind's return"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Crimson Desert
RPGs Crimson Desert review: "A game that's far better as a sandbox than as a story"
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Key art for Marathon showing a colorful cybernetic character with a gun taking cover
FPS Games Marathon review: "Bungie has created my favorite multiplayer shooter in years"
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
Astarian looking pensive with his hand resting on his chin in Baldur's Gate 3
Games The 25 best Steam games to play in 2026
Kliff sits at a pond in the middle of a lush green forest in Crimson Desert
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
RPGs I cheesed my way through one of Crimson Desert's biggest bandit camps and it made me love the game
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
  1. Games

Deathloop review – "You won't play anything else quite like it for a very long time"

Reviews
By Josh West published 13 September 2021

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Deathloop
(Image credit: © Bethesda)

GamesRadar+ Verdict

Deathloop is a killer new-generation showcase that will keep you guessing until the very end

Pros

  • +

    + Rarely feels repetitive

  • +

    + Fascinating structure

  • +

    + Boundless style

Cons

  • -

    Shooting can be sticky

  • -

    Story doesn't reach a satisfying conclusion

Best picks for you
  • The best board games in 2026, with over 25 recommendations tested and reviewed by experts
  • The best adult board games in 2026
  • The best PS5 controller 2026: Find your Edge

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Deathloop doesn't have functioning toilets. The light switches on the Isle of Blackreef don't work either. Do either of these observations really matter in the grand scheme of things? No, not particularly. Do I feel inclined to raise them all the same? Yes, absolutely. Pedantry is a reaction Arkane Studios must be all too familiar with by now; the developer has thoroughly earned its reputation for building some of the most wondrously detailed and immersive worlds in the modern era. You have no choice but to pick at the occasional loose thread because there is so little to criticise about the larger tapestry. 

Given that I've opened up this review by talking about Blackreef's bathrooms, you can probably see where I'm going with this already: While Deathloop may share some common design ethos with Dishonored and Prey, it's a fundamentally different experience. Arkane establishes this early, with the first locked door you encounter. I do it almost on instinct, punching 0451 into the keypad and expecting it to swing open. Instead, I'm met with a blinking red light as Captain Colt Vahn growls something about 'old habits dying hard' – a PlayStation Trophy pops, a consolation prize for the infamous immersive sim cheat code not working on Blackreef either. I'll promise you this, you've never played an Arkane game quite like Deathloop before. 

Worlds Apart

FAST FACTS: DEATHLOOP

Deathloop

(Image credit: Bethesda)

Release Date: September 14, 2021
Platform(s): PS5, PC
Developer: Arkane Studios
Publisher: Bethesda

Arkane sets its worlds apart by targeting coherence. Dunwall and Karnaca were high-concept, heavily industrialized cities peering off the edge of the world, but they felt lived-in – as if they were real places that Corvo Attano and Emily Kaldwin were actively disrupting. While working to secure Talos I, it seemed as if Morgan Yu really was rooting through a space station suspended in the past, a scientific experiment gone awry recounted one room at a time. Arkane didn't build these intricate environments just to impress, it did so to tell a layered narrative, and to immerse you in a specific place and time. Every object in an Arkane world is there for a reason. It's this characteristic of coherence that helped make Dishonored and Prey special.

It's exciting then to see the studio try something different with Deathloop. Blackreef might be Arkane's most artificial world yet. Your main point of interaction with its patchwork of spaces is through the barrels of some beautifully rendered weaponry. What we have in Blackreef is four creative, finely-crafted sets  – each dressed to be seen during four periods of a single day – that are both self-contained and persistently tracking progress in what will at times feel like an impossible task: to assassinate eight targets in a single day, or die trying. 

And you're going to die. Truth be told, you're going to die a lot. And I promise that you're going to enjoy it. You'll be shot, stabbed, and sent tumbling down cliff faces, splashing into the frigid waters that surround this island suspended in time. You'll choke, drown, be set on fire, and ground up into meat paste as you stalk rooftops in the morning, noon, afternoon, and night. As a reward for exploring enough to uncover a path less travelled, maybe you'll accidentally trap yourself in a depressurization chamber, or have your molecules obliterated by an unstable reactor. Death isn't to be feared in Deathloop, but embraced. 

Deathloop

(Image credit: Bethesda)

Dying is an opportunity to learn something new. About the layout of Blackreef's four districts, the eight Visionaries that must be assassinated, and the hordes of Eternalists that are hell bent on preventing it all from crashing down around them. Deathloop is less concerned about delivering a coherent lived-in world, with Arkane focusing its energy instead on building something that is consistent. That is key, because consistency allows you to internalize enemy placements and begin to use them to your advantage. Gradually, you'll discover how to retain your favorite weapons and awesome supernatural powers, even after dying. You'll work out where the Visionaries reside, the fastest routes to confront them, and, eventually, ways to encourage multiple targets to reside in a single location. The steady acquisition of knowledge is a more powerful weapon than any gun or power in Deathloop.

And it's all a lot of fun. When I said before that Blackreef felt artificial, that isn't necessarily a criticism. Deathloop has a different agenda to Dishonored and Prey. Blackreef is less a playground and more of a smartly-designed hedge maze; there's only one exit and, every time that you die, you're put back at the entrance; the story it wants to convey is one of escape and everything you do is in service of that. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

What Arkane has built here in Deathloop is a multifaceted puzzle box. Blackreef doesn't feel fleshed out in the way Dunwall and Karnaca did. No matter how much reading of discarded notes you do, you won't get a real sense of why hundreds of masked Eternalists flocked to the island to escape the passage of time, why the Visionaries invested so much of themselves in preserving the loop, or how any of them live their lives in Deathloop's four dreamy technicolor districts. The people of Blackreef exist to die. To be whipped out of windows with telekinesis. To have their necks snapped over, and over, and over again. To stand rooted in place as you storm toward them with an SMG that heals you gripped in one hand and a hand-cannon that fires explosive rounds in the other. Deathloop doesn't excel as an out-and-out shooter, its turning circle and aim assist can feel sluggish in a way that Wolfenstein doesn't, for example – a series the studio has collaborated with MachineGames on in the past. But it sure is a hell of a good time to shoot a lot of people all the same.  

Knowledge is power

Deathloop

(Image credit: Bethesda)

Deathloop isn't the first game to attempt a puzzle box in this new generation. IO Interactive's Hitman 3 arrived earlier this year and the difference between the two couldn't be more stark – both in terms of their visual aesthetic and style of play they encourage. If anything, the experience of playing Deathloop is the inverse of how you're traditionally pushed through something like a Hitman 3. IO designed a complexity curve that is narrow to begin with and gradually widens as you familiarise yourself with its overlapping systems, mechanics, and layouts. Its 'mission stories' can help even the most confused killers execute the most spectacular assassinations, steering players with waypoints and contextual clues through every step of the process. As you become more comfortable, IO gradually takes its hands off of your shoulders, leaving you to your own devices inside some truly stunning sandboxes. 

Deathloop does the opposite. Arkane uses the opening hours to outline the big concept. To point to where each of the Visionaries initially reside and to teach you the basics of death, respawning, equipping weapons, and altering their utility with supernatural Trinkets. And then Arkane walks away, throwing you into Blackreef to be guided by little more than the occasional mission marker and your inherent desire to experiment. The first 15 hours of Deathloop are among its most entertaining, as you push against the world just to see how hard it will shove you back. 

Deathloop

(Image credit: Bethesda)

"The experience of playing Deathloop is the inverse of how you're traditionally pushed through something like a Hitman 3"

Eventually, Deathloop begins to contort. As you begin taking Visionaries down, collecting their unique weapons and Slabs – supernatural abilities, not bestowed upon you by An Outsider, but made by a few dozen annoying scientists in a laboratory – and discovering key information on how to break the cycle, the complexity curve begins to narrow and the scope of play with it. There's only one way to set the dominos and only one way to have them fall. Once you work out an element that's critical to breaking the loop, Deathloop celebrates it with an animated cutscene just to punctuate the point: you may have nothing but time, but it's time to stop wasting it.

In a sense then, Deathloop gets more linear as time goes on, until you're essentially speedrunning toward a cycle of murder that can topple all eight of the Visionaries. You stop utilizing non-essential locked passageways, hidden hideaways, and the verticality of the maps, as you may have done in the early hours, and begin to focus your attention on efficiency. Deathloop ceases to hint at new opportunities and starts offering solutions outright, with mission markers and menu indicators working to keep you on track. It's a fascinating twist, one that keeps Deathloop feeling fresh and focused all throughout its generous runtime. If I were to give you any advice, it would be not to rush toward the final objective; taking time to explore, discovering ways to streamline your runs through each area and time zone, is a good time worth savoring. The longer you can hold off on assembling the pieces of the puzzle, the better a time you'll have with Deathloop. 

Die, die, and die again

Deathloop

(Image credit: Bethesda)

Even with Deathloop's focus narrowing over time, there is one element of randomization that will have a minor impact on your runs and that's Julianna – a small inconsistency in a game otherwise defined by its predictable patterns. Whether the rival assassin is controlled by AI or by another real player – whereby somebody across the world boots up Deathloop, chooses violence, and decides to invade your game from the menu – it's a nice touch that can very quickly increase the tension in your fingers, something the Eternalists and Visionaries eventually lose the ability to do. Listen, once you're able to clear all of Fristad Rock with little more than a pressurized nail gun and an intimate knowledge of both enemy and trap placement, Deathloop's pervading sense of challenge can begin to dissipate. 

I thoroughly enjoyed my time with Deathloop. It wasn't what I thought it was going to be and it seemed to challenge my expectations without reservation. It's a murder mystery that's suspended in a time loop. It's a first-person shooter that features a shotgun that can transform into a rifle. It's a sci-fi spy adventure that's stuck in the '70s. It's all of these things and none of them at all. My impression of Deathloop seemed to shift with every passing hour and, as a result, it's difficult to not be impressed – if not thoroughly enthralled – with what Arkane has pieced together here. It's different, it's stylish, it's new. You won't play anything else quite like Deathloop for a very long time.


Deathloop was reviewed on PS5 with code provided by the publisher. 

TOPICS
Arkane Studios
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
 
 
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
 
 
The player looks at their ornate hands gun with a blood-red chamber in Crisol: Theater of Idols
Survival Horror Games Resident Evil meets BioShock in a survival horror FPS that would be cringe if it wasn't so damn metal
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
Latest in Games
Divinity
RPGs Larian chief says Divinity's development has progressed to the point "where you sense that a game is coming alive"
 
 
Players attack a frontier building in The Legend of California
Survival Games Jeff Kaplan has "over 5,000 hours" in Rust, which is "the pinnacle of PvP games"
 
 
Pokemon Pokopia gameplay showing Ditty in human form, frowning in front of a lighthouse
Pokemon Pokemon Pokopia player builds straight-up jail for their least favorite 'mons: "They are (mostly) comfortable"
 
 
Let Me Solo Her sits cross-legged on the ground
Action RPGs Even Let Me Solo Her can't always solo her, as the legendary Elden Ring player admits defeat
 
 
Raccoin raccoon crying tears of joy
Games "That is an $11,000 gold texture": Steam researcher says "supporter packs" make a lot of free money
 
 
Marathon Thief shell in dark lighting
FPS Games Marathon just buffed the best loot you can find outside Cryo Archive and nerfed the Thief exploit
 
 
Latest in Reviews
Mario riding Yoshi through space with Luigi and Peach flying along beside him
Animated Movies The Super Mario Galaxy Movie review: "Never quite reaches Galaxy's gravity-defying game heights"
 
 
MSI Cyborg gaming laptop on a wooden desk with blue backlighting
Laptops Bargain hunters will know the MSI Cyborg well but are its sacrifices worth it?
 
 
Key art for Life is Strange: Reunion showing Max and Chloe standing together looking serious as Max reaches out her hand to use her time powers - the background is Caledon University in fall, overlaid with a polaroid photograph of it in flames
Adventure Games Life is Strange: Reunion review: "Confused storytelling dilutes the joy of Chloe and rewind's return"
 
 
Asus ROG Strix Morph 96 Wireless
Gaming Keyboards The Asus ROG Strix Morph 96 wants to be fully disassembled, but with the way it runs right out the box I'm not sure you'll need to
 
 
Key art for Darwin's Paradox showing blue octopus Darwin leaping out of the ocean, pursued by flying saucers and an angry seagull
Platforming Games Darwin's Paradox review: "This octopus adventure feels gleefully XBLA-core, which is both a strength and a weakness"
 
 
Fox in the Forest box on a wooden table
Tabletop Gaming Fox in the Forest review
 
 
LATEST ARTICLES
  1. Divinity
    1
    Larian chief Swen Vincke says Divinity's development has reached a point "where you sense that a game is coming alive"
  2. 2
    Homelander sentences Billy Butcher to death by Soldier Boy in The Boys season 5 teaser
  3. 3
    Former Overwatch lead Jeff Kaplan has "over 5,000 hours" in Rust and calls it "the pinnacle of PvP games," but his own survival game takes cues from World of Warcraft
  4. 4
    The Boys' final season is officially finished as creator Eric Kripke says farewell to "the best professional experience of my life"
  5. 5
    Pokemon Pokopia player decides Animal Crossing: New Horizons-style banishment isn't enough for their least favorite 'mons, straight-up jails them instead: "They are (mostly) comfortable"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...