Devil May Cry 4 - hands-on
We take the reins and give Nero a trial by fire
It also helps make the enemies a little creepier, giving them the ability to bend and expand in unsettling ways. The ones we met were horribly twisted versions of the ghostly marionettes from the first game, with the tougher ones wobbling around on big curved blades instead of legs. But since this was just a demo, even these were cannon fodder for anyone who's played much of DMC (the pale ichor splatter every time we hit them was strangely gratifying, though).
More intimidating by far was the giant fire demon that smashed its way out of a slab of granite at the end of the demo. But after we watched him stomp around being all huge and evil in a cutscene, the demo ended with a teasing "coming soon."
It had better.
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