Diablo 4 credits feature over 9,000 people, including some Blizzard HQ security guards
9,166 to be exact
Diablo 4's credits list over 9,000 people, including the security guards working at Blizzard HQ.
As reported by MobyGames, a whopping 9,166 individuals were credited with the making of Diablo 4. The most common roles, according to the site, were related to audio, with 2,464 contributing to sound design and providing voice work for the action-RPG. 26 people also had the fun job of providing "creature voice effects."
9,166 people were credited in the making of Diablo IV, a new record!Let's dig into the numbers... ("Stay a while and listen") pic.twitter.com/iWRJx4mGsYJuly 10, 2023
Elsewhere, the number responsible for art and graphics numbered almost 1,000, while those involved in quality assurance as well as programming and engineering were around 400 each. On top of that, there were 67 development babies, and a rather lofty 475 people were thanked.
The number is eye-watering even by modern AAA standards, but as Bloomberg's Jason Schreier points out, the credits mention everyone working at Blizzard, not just those directly involved in the creation of Diablo 4. This includes the physical security team at Blizzard HQ, who, given that companies aren't usually this thorough when it comes to credits, might have been a little surprised to find they got a mention.
This number seems shocking (and has made some headlines) but it's also rather misleading — Diablo IV's credits include *every single person who works at Blizzard*. Which is awesome! But 9,000 people did not actually work on Diablo IV https://t.co/Zvg1DmS3e8July 12, 2023
Those who did work on Diablo 4 were likely thrilled to see it become the fastest-selling game in Blizzard history. We were rather taken with their efforts too - in our Diablo 4 review, we described it as a "diabolical assault on the senses" and said that "sharp refinements to combat, gear, and loot systems make this one of the best action-RPGs in years."
Check out our Diablo 4 Season 1 guide to see what's in store for the action-RPG.
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.
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