Diablo 4 isn't "intended to be played forever" and there's a "pinnacle boss encounter" at the end
Blizzard says there is a "very, very long progression in place" beyond level 100 in Nightmare dungeons, but it doesn't go on forever
Diablo 4's Nightmare dungeons will scale beyond level 100, but Blizzard says there's something of a final boss encounter that's designed to be your character's capstone.
In a group interview GamesRadar+ attended, associate game director Joe Piepiora confirmed that Nightmare dungeons will keep getting more challenging even past level 100, but there is a limit to the game's difficulty. Piepiora said Diablo 4 wasn't designed to endlessly scale with your character and that you'll eventually face a "pinnacle boss encounter" that'll test the limits of even the best level 100 builds.
"[Diablo 4] is not intended to be played forever. So there are creatures that you will continue to fight at higher and higher difficulties [beyond level 100], but this is content where you'll be kind of pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100."
Piepiora adds that there will be an unspecified point past level 100 where you've "received the maximum power of gear," and at that point you can reroll and respec your character until you feel you've maximized your build. And then, and only then, according to Blizzard, will you want to take on the defacto final boss of the Nightmare dungeons. An encounter which Piepiora suggests will take you several tries before having a chance at beating.
"At level 100, we do have a pinnacle boss encounter we want players to engage with that's been balanced so that it's extraordinarily, extraordinarily challenging," he said. "Players that reach level 100 are going to have an extremely difficult time on this boss encounter. And the expectation is that you take your class, you understand your build, you've maximized everything that you possibly can about it, and you really have learned encountered very well. And that's going to be the way that you can maybe take it down."
This particular boss, who remains unnamed for the time, isn't designed to provide powerful loot - ideally, you've already bagged the best gear you can - it's about giving players a sense of accomplishment. You haven't beaten the game, especially since it's a live-service game that will presumably be receiving content updates for many years to come, but you've proven that you've built a pretty badass character.
"That's the point, is to say, 'I have managed to get an extremely powerful character build together. This is my capstone, this is the goal that I have for myself within like a period of time after I've reached level 100'. You know, that's the aspirational piece, we want players to chase. There's cosmetic things, there's other rewards you can get from that encounter. But it's not about getting more gear at that point. Like that's kind of like the point of getting the gear is to fight that that particular boss."
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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