Diablo 4’s unsung hero could be its open world

Diablo 4
(Image credit: Blizzard)

Diablo is loneliness and isolation incarnate. Even with friends at your side, the feeling of absence permeates every ramshackle town and desolate crypt journeyed upon – people were there before, now mostly or entirely snuffed out. Populating Diablo 4 with hordes of players could have easily disrupted that cherished sense of emptiness, but this iteration of Sanctuary understands the kind of player-made stories needed to thrive without burning history. 

Virtual worlds tell the best tales when they invite an experience you can pay forward, aiding a broader sense of community identity. One of my formative memories playing Final Fantasy 14 came from spending earlier hours hot-footing towards world bosses, inevitably failing to get there before hardened players with access to mounts confirmed the kill. The impasse finally broke when one veteran stopped to ferry me between each bout on their Chocobo – like an Eorzean passenger princess. The MMO’s design encourages that behaviour – daily dungeons and raids offering experience and in-game currency are done alongside beginners progressing the story, with further rewards available for those who take on extra onboarding work. It reinforces the idea that newer players are to be helped, encouraging voluntary moments of kindness without rewards that leave a bigger impact. 

Diablo 4 differs from many online open-world games by tempting you into creating moments with others not through reward but by making the opportunity to do so a rarity. I spent ten hours playing Diablo 4 to Chapter One’s end during a global preview event, only coming across one other person who was AFK in a town – a true staple of any online game, surely. Playing a game ahead of release often feels like wandering around a theme park before it opens, though I haven’t stopped thinking about the possibilities for player moments Diablo 4’s world presents since.

For whom the bell tolls

Diablo 4 Necromancer

(Image credit: Blizzard)

Who you do come across depends on what you’re doing and when. The myriad towns you journey upon become busier upon the story’s completion, though chancing upon another lonely soul when trekking between them remains rare. The middle ground is the events out in the wild. Blizzard says behemoth world bosses require a village to topple – and you’ll get that – though the smaller-scale skirmishes sound scarier still.

Bandits have numerous ambushes set and there are plenty of demonic rituals to trash, though the chances of getting any help are slim. Most map areas during the preview scaled to my level, lulling me into a false sense of security as I willingly crashed through every event on the map. It wasn’t until I stumbled into an odd area well above my current level that I realised what danger could lay in wait. Higher-level enemies offer greater resistance, which is sorely felt when a gang of them is doing a ritual. I barely made it out without aid, though the chance of someone coming to save you when the game releases isn't likely much higher. And yet, should that opportunity arise, someone is more likely to seize it due to its novelty. Whether people party up and tackle some party-exclusive content or go their separate ways with an experience made remains to be seen, but if there’s to be a flicker of humanity to be had in Diablo 4’s forbidding world, it will come from one player seizing the opportunity to help another who took a wrong step.  

Not every experience with another player is positive, though that’s something Diablo 4 embraces. The Fields of Hatred casts you in a scenario where you can help another overcome the demonic for a share of loot or betray them for the chance to claim a larger share. The mode wasn’t available to try during our preview, though the potential tension of trying to cash in your loot without knowing what threats lay beyond you is captivating. We’ve seen the likes of it before with The Division 2’s Dark Zones, though it offers another avenue for Diablo 4 players to interact with each other that lends itself to a tense, isolating atmosphere despite the addition of more players. 

Diablo 4 has plenty to do to catch up to Path of Exile, with Grinding Gear Games showing that a gothic, dungeon-dwelling loot chaser can exist as an ongoing service game. Blizzard will need to deliver a stellar campaign and learn plenty of lessons about how the games Diablo has inspired have achieved longevity. Service games are rarely perfect at launch, though giving Diablo’s devoted community the tools to create memories with each other will help carry it through.


Big in 2023

(Image credit: Big in 2023)

All throughout January, GamesRadar+ is exploring the biggest games of the new year with exclusive interviews, hands-on impressions, and in-depth editorials. For more, be sure to follow along with Big in 2023.

Deputy News Editor

Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.

Read more
A demon towers over its foes in some Diablo 2: Resurrected concept art
Diablo 2 creator says players treated the action RPG like a "lifestyle game" because it was fun, and MMOs like World of Warcraft had more to do with starting the live service trend
Legacy: Steel & Sorcery
A 13-year WoW veteran formed his own studio to make an RPG that plays like "World PvP: The Game" and feels like a mini MMO channeling "early Blizzard"
Big in 2025 montage of images for Monster Hunter Wilds, showing a variety of combat scenarios with the titular monsters as well as vast world exploration
Monster Hunter Wilds is already shaping up to be a multiplayer powerhouse that defines 2025
A player in space, firing a weapon at alien creatures in a pre-alpha screenshot of Stars Reach.
Making an MMO is like "founding a city" says Ultima Online and Star Wars Galaxies veteran, but his ambitious new sci-fi fantasy game sounds more like a "parallel world"
Elden Ring Nightreign Wylder warrior
Elden Ring Nightreign is the first FromSoftware game where co-op isn't jank, and the team synergy already feels amazing
Running towards the absolutely massive Jin Dahaad in Monster Hunter Wilds in the Iceshard Cliffs region
With Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"
Latest in Diablo
Diablo 4 lunar event
Blizzard came up with Diablo 4's most powerful item modifiers at the last minute: "Literally, we had 2 weeks left in the development schedule"
Diablo 4 season 8 boss
Diablo 4 season 8 is revamping the boss ladder system with new mechanics and bosses, including one of the best from Diablo 3
Diablo 4 Goblin event
What is the Diablo 4 Goblin event and how to claim rewards
A demon towers over its foes in some Diablo 2: Resurrected concept art
Diablo 2 creator says players treated the action RPG like a "lifestyle game" because it was fun, and MMOs like World of Warcraft had more to do with starting the live service trend
Diablo 4
Diablo 4 boss would push for patches to have more fun stuff to balance out unpopular but necessary nerfs: "Lots of medicine, don't see much sugar"
Diablo 4 The Butcher
Diablo 4's second expansion won't come out until 2026
Latest in News
Mario
A surprise bonus Nintendo Direct is coming a week early: "There will be no updates about Nintendo Switch 2 during this presentation"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Assassin's Creed Shadows Naoe facing off against samurai warrior on red bridge
An Assassin's Creed Shadows fan is showing off some of the RPG's most impressive little details, and it's done more to get me interested than Ubisoft ever did
The T6 Power Armor
I'm about to spend over $400 on this iconic T60 Power Armor figurine because "Communism is the very definition of failure"
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
Owen Cooper in Adolescence
Sorry, Adolescence season 2 isn't happening, despite its 99% Rotten Tomatoes score and record-breaking Netflix audience