Dialogue Options
Latest about Dialogue Options
Dialogue Options: what’s wrong with short games?
By Leon Hurley published
Dialogue Options As more games focus on length and value for money we’re missing out on the shorter experiences
Dialogue Options: Do you have to understand a game to enjoy it?
By Ellen Causey published
Dialogue Options Games like Death Stranding and Control are purposefully difficult to understand, but can that impede your enjoyment?
Dialogue Options: What makes a good video game companion?
By Heather Wald published
Dialogue Options Video game companions can make your time in virtual worlds so much better, so what separates the good from the bad?
Dialogue Options: What makes a good video game protagonist?
By Ellen Causey published
Dialogue Options Games offer a variety of ways to play, but can a protagonist that you don't like turn you off from a game you would have enjoyed otherwise?
Dialogue Options: What's wrong with easy modes in game?
By Leon Hurley published
Dialogue Options Death Stranding's 'very easy mode' is an inclusive option: just let people enjoy stuff
Dialogue Options: Should video games cover sensitive subjects?
By Ellen Causey published
Dialogue Options Are games doing a good enough job of preparing players to deal with sensitive subjects?
Dialogue Options: Should horror games stop copying films so much and do more that only a game can do?
By Leon Hurley published
Dialogue Options This week Dialogue Options wonders if horror games should do their own thing more often
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