Dialogue Options | What makes a good video game opening?
This week on Dialogue Options, it's all about the video games that kicked off with a bang
We're taught from an early age that first impressions count, so it makes sense that developers often put a great deal of thought and care into the first few moments of their interactive stories.
As a result, we've been treated to some truly jaw-dropping video game openings in our time, from the quiet profundities of Firewatch to the tear-jearking, heart-stopping pre-credits sequence of The Last of Us.
Equally, there's plenty of video game openings that drop the ball, presenting lethargic tutorials wrapped up in lengthy cutscenes that refuse to give the player the promise of agency and freedom that they may have been offering on the box (why hello there, Assassin's Creed 3).
With that in mind, what makes a good video game opening... well, good? Is it the storytelling, the gameplay, the subversive design, or all of the above? And why do they sometimes struggle to invest us in their worlds, even after hours of introductory tutorials?
Video Editor Ellen Causey, News Editor Ben Tyrer, and Features Writer Alex Avard are discussing exactly that in this week's episode of Dialogue Options, exploring the games with the opening sequences that left the biggest impact on us from the start, along with the ones that we can't forget for all the wrong reasons...
Be warned, the following video, which can be seen above or found here on YouTube, does contain minor spoilers for The Last of Us, Spider-Man PS4, Firewatch, Life is Strange 2, Uncharted 2: Among Thieves, God of War, and Horizon: Zero Dawn.
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