Did we really put up with GTA when it sucked like this?
Eight Grand Theft Auto gameplay flaws we chose not to notice
LOADS 'O' LOADS
San Andreas might have - impressively - boasted a gigantic world with no loading. But action-splintering pauses were all too common in GTA III and Vice City, leaping up whenever you crossed a bridge between two separate areas.
Look, we're not petty or anything, but nowadays our brains get bored after even a second of enforced inactivity - and there's no way now thatwe'd have let GTA get away with such heavy boundary-crossing penalties.
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Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.