Digimon World Dawn/Dusk review

A monster-collecting RPG that borrows so heavily from Pokemon, it isn't half bad

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It gets the job done, but it's not remotely as rewarding as catching them yourself after a tough battle. And the branching evolution tree, in which every Digimon starts out as a round blob with eyeballs and ends up all spiky and anime-bad-guy-looking is way more complicated and confusing.

Perhaps most importantly, the battle systems are one of the biggest differences. Both are turn-based, but Pokemon gives each trainer a team of up to six poke-critters who then fight mostly one-on-one and sometimes two-on-two battles. Digimon Dawn/Dusk instead lets three of your creatures beat as many as five enemies unconscious at once.

Some of us here in the office actually preferred the feel of these battles and thought the extra fighters made things feel more tactical. Others preferred Pokemon because Digimon's the eight-element type system (water types do extra damage to fire, etc) is less sophisticated and there aren't things like effort values, special abilities or personality traits to consider. Either way, we'll give them credit for branching out. Also, veterans should know this is tougher than past Digimon games - there are high-level creatures in here that will send your super-awesome team back to the training room with its tail between its legs, guaranteed.

Just as in Pokemon, you can trade Digis or fight other trainers online, and the single-player story is throwaway. In Dawn, you play a member of the Light Fang clan. In Dusk, you're part of Night Crow (or Night Claw. The game and box don't agree with one another). Either way, after a big tournament, a mysterious intruder messes things up big time and your team blames the other side and sets out to set things right. The quest is the same in both versions, though they'll explore the various locations in a different order.

More info

GenreRole Playing
DescriptionA monster-collection role-playing game extremely similar to Nintendo's own Pokemon, only grittier and more complex, for both better and worse.
Platform"DS"
US censor rating"Everyone"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
Latest in RPG
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"