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The biggest change is a real sense of weight shifting as you chuck the car into a corner, something that makes doing the famous Scandinavian Flick – where you chuck a car in the opposite direction to the corner and then flick it into the corner for extra momentum – logical and useful. Suddenly the cars feel like real physical objects rather than twitchy hovering camera mounts and, in spite of the fact realism usually equates to difficulty, because they intuitively feel right they feel less instantly punishing when you get things a little wrong.
What’s more, there’s something viscerally satisfying about lobbing one of Dirt 2’s newly weighty rally machines into a perfect arc around a bend. Forcing the nose to dip into the camber of the corner, catching the rear with deft throttle work and applying just the right amount of opposite lock would have you leaping up like an idiot if you weren’t already concentrating on transitioning into the next gravel-chucking powerslide.
It’s this kind of logical connection between car and road that makes the standing water on the tracks such an excellent addition. It seems a ludicrous thing to be complimenting a game on, but the puddles in Dirt 2 are not only some of the most beautiful H20 we’ve seen in a game, but they offer a tactical advantage if you use them properly. As you’d imagine, puddles always appear on the inside of cambered corners, so if you’re feeling clever, you can dip your inside wheel into the wet stuff, generating extra drag on that corner of the car and helping you around the corner. Of course, you’re not thinking that while you’re doing it for the first time, you’re just intuitively adapting to the surface presented to you, but the fact that it actually works as you’d expect is a pleasing revelation.
It’d be fair to expect that in their attempt to rebrand a beloved motor sport brand as an extreme sports series, that Codies would have dropped the ball in terms of course design. In fact, despite the move toward less conventional locations, Dirt 2 boasts some of the best courses ever to grace a McRae game. There’s a real sense that the development team is liberated by its newly afforded international scope and as you plunge through an imposing canyon in the Utah badlands, or dart across a narrow bridge dividing paddy fields in deepest China, you’ll realise that the course design is as good as it’s ever been.
The tracks are also challenging enough for hardcore Colin McRae fans – these are as technical as any other tracks in the series and seasoned race-fiends will be in heaven. If you’re new to the experience of whistling past vegetation at face melting speeds, you’ll be pleased to hear that the flashback system has made the leap from GRID, allowing you to rewind time when you stack your car against an inconveniently placed tree. It’s a feature that should come as standard on all racing games, and it means that even if you’re about as handy behind the wheel as a pensioner in an Austin Maestro you should still enjoy the fantasy of being a rally driver.
The only area in which Dirt 2 struggles compared to the competition is in its collection of vehicles. There’s a slim selection of cars, and a disproportionate number of Subarus. Fortunately, the way the game is structured encourages you to pick a favourite and stick with it.
Rather than forcing a vehicle change every time you attempt a new variety of off-road racing, you can complete the game with only two vehicles – one stripped down racer and one enormous truck. You’re also offered customisation options, such as new liveries and dashboard toys as you progress that, while relatively limited, at least draw you closer to an expression of your preferences than most straight racers.
Dirt 2 is exactly what a modern racing game should be. Not only does it provide the requisite thrills when you’re pounding some of the prettiest environments you’ll find in the genre, there’s a sense of coherency and urgency to the off-track experience. It’d be all too easy to dismiss Dirt 2’s tour as contrived and a crude attempt to relate to a US audience, but actually the re-creation of a working pit area brings you closer to the experience of being a globe-trotting racing hero than any game before it.
Not only that but Dirt 2 is distractingly beautiful – the first game made the leap from arrangement of polygons to plausible environment, and this one breathes life into those environments, filling them with crowds, noise and lights. There isn’t a more exciting and involving racer around if you have even a passing interest in cars.
Dec 8, 2009
More info
Genre | Racing |
Description | Dirt 2 plunders the best bits from two great racing series to create what is essentially Colin McRae: GRID. The quality is so high, you'll wonder how your console is doing this at all, let alone so seamlessly. A racing classic that does Colin McRae's memory justice. |
Platform | "Xbox 360","PS3","Wii","PC","DS","PSP" |
US censor rating | "Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+" |
UK censor rating | "Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending","Rating Pending" |
Alternative names | "DiRT 2" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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