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The Last of Us is a beautiful, meticulously-crafted piece of interactive entertainment. Not a single object, camera angle, or NPC feels out of place or unfinished. At least that's what developer Naughty Dog wants you to think. But what happens when the camera can fly around the world freely and see things you're not supposed to see? Madness! Motion-capture! Monkeys!
It's all laid out for you to enjoy in this episode of "Boundary Break." Enjoy:
Y'know, I always wondered where those giraffes went. And now I know: straight into a building, where they walked in place for the rest of eternity.
But much like the MLB The Show 17 glitch I shared with you earlier today, this is just more evidence that games are constantly pulling all manner of visual tricks to deceive you. Your train ride in Fallout, for example, is just a funky helmet. When those tricks are pulled off, you get an immersive, memorable experience. When the glue holding those tricks together breaks though, you get spider-Ellie.
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Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.
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Cancelled The Last of Us Online game was "great," but former PlayStation exec says Naughty Dog had to scrap it after Bungie told them how much work it would be
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The Last of Us director Neil Druckmann doesn't have the "confidence" to plan for sequels: "I'm not saving some idea for the future"