Disney Infinity review

Some assembly required

GamesRadar+ Verdict

Pros

  • +

    The amazing quality of the figures

  • +

    Mixing franchises in Toy Box mode

  • +

    Character-specific Adventure missions

Cons

  • -

    Unimaginative and boring Play Sets

  • -

    Frequent glitches and technical problems

  • -

    Needing to grind to get the items you want for Toy Box

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Disney Infinity is a collectible toy line, a world creation platform, and an action platformer. It’s a game where Pirates of the Caribbean’s Jack Sparrow can race Cars’ Lightning McQueen through Cinderella’s castle. It’s a game where Monsters U’s Sully can dodge behind The Lion King’s Pride Rock while having a paintball fight with The Incredibles’ Syndrome. It’s a game where The Lone Ranger’s Tonto can shoot Aladdin’s Palace Guards before leaping off a skyscraper and using a wingsuit to glide to safety. It’s a whimsical merger of genres and settings and worlds--the perfect celebration of the past, present, and future of Disney. Problem is, it isn’t very fun.

Before you play you’ll need to plug in the Disney Infinity base and physically put toy figures into their spots, watching as they appear in the game world almost instantly. It’s a gimmick, sure, but it’s a darn good one, and there’s something incredibly cool about dropping a well-detailed, high-quality Jack Sparrow toy onto a plastic rhombus and watching him pop into existence with a wink and a smile. Levels, too, are represented by physical toys; out of the box, Infinity comes campaigns for Monsters U, Pirates of the Caribbean, and The Incredibles, with each “Play Set” clocking in at about four hours.

While they’re all part of the same core game, each provides a surprisingly different experience. There’s some entertainment in completing these levels, but they all suffer from a bloat of filler content. Each four-hour campaign has only a handful of exciting segments (Pirates of the Caribbean's ship combat, in particular, is pure fun), while the other three-and-a-half hours are spent completing what amounts to basic fetch quests. This is most obvious in The Incredibles’ Play Set, which has you dashing through a boring city and completing the same few tasks. Repetitive missions also bog down the Pirates of the Caribbean and Monsters U sets, but they both manage to be entertaining despite the lack of mission variety.

Other problems are even more frustrating--you’ll struggle to play for more than ten minutes at a time without something going wrong. There are random framerate drops, misleading missions, and a number of technical glitches that halt any momentum the game gains. Don’t be surprised if you need to occasionally restart a mission because of a technical hiccup that renders it unbeatable, and don't be surprised if it happens more than once.

The Play Sets do serve a purpose besides simply acting as content, though--they're a dumping ground for capsules containing customization options that can be used in the Toy Box, the world-building tool in Infinity. While you can’t mix and match themes in the Play Sets (preventing you from playing co-op out of the box, since it only comes with one character from each franchise), you can do whatever you want in Toy Box. Want to make a 2D platformer where you jump on aliens from Toy Story? Easily done using the 2D camera tool. Interested in trying to make a wave-based horde-style mode where you protect Scrooge McDuck’s Money Bin? Totally possible! The Toy Box, as a concept, is astounding, and should give you the ability to make your own scenarios and levels.

The included tutorials do a good job of showing what is technically achievable, but Disney Infinity is held back by strange design decisions. As you complete missions you’re given tokens used to unlock random items in the Disney Vault. There are over 1,000 items, from the aforementioned 2D camera to hundreds of other cosmetic options to customize your level. Therein lies the problem: in order to unlock the tokens that give you spins at unlocking items, you need to grind missions. That'd be fine if everything you could unlock was purely cosmetic, but considering important tools are mixed in with hundreds of aesthetic tweaks, there's a good chance you’ll have to play for dozens of hours to get the essential tools you need to create even the most basic map.

There’s more to the Toy Box than the creation aspect, though--you'll also be able to share and download other people’s levels. This provides a glimmer of hope for the mode, as there will surely be people that put in the necessary time to work with the tools to create fun experiences. There are also Adventures in the Toy Box--short minigames that can be played with two to four players using whatever characters you want. The included handful are fun (and tricky, if you’re aiming to get the highest score), and each character comes with their own themed Adventure. Even those who don’t have their own stand-alone Play Set, like Ralph or Jack Skellington, will come with enjoyable levels set in their own worlds.

You’re going to love Disney Infinity before you play it. You’ll tumble the incredibly well-made toys in your hands and think about the characters Disney could potentially add in the future (Star Wars! Marvel!). But once you start to play, and once you stumble over the technical issues, and once you find that there are barriers around every turn, you’re bound to find that you’re in love with what you think Disney Infinity could be, and not what it actually is. There's some validity to that, since what it could be is genuinely exciting--patches might fix some of the issues and future Play Sets (Star Wars! Marvel!) might trump the trio included with the game. But as of now Disney Infinity is a flawed experiment, and far from the magical experience you're looking for.

The more time you put into Disney Infinity, the more you'll realize it's a game meant to be purchased and appreciated--not played. ...which is a shame if you're purchasing it to, you know, play it.

This game was reviewed on the Xbox 360.

More info

GenreAdventure
DescriptionDisney Infinity is an upcoming open world sandbox game featuring characters from Disney and Pixar movies and tv shows.
Platform"Xbox 360","PS3","3DS","Wii","Wii U"
US censor rating"Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+","Everyone 10+"
UK censor rating"","","","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

Latest in Adventure
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A will allegedly introduce 27 new Mega Evolutions, leakers claim, and we can only hope Flygon gets its chance this time
Minecraft Vibrant Visuals
16 years after Minecraft first released it's getting a modern visual upgrade with a retro lighting trick that Mojang hasn't seen "in any other game"
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"