Here's your first look at Doom's alpha gameplay and weapons
Plasma Rifle
Primary Fire: A fully automatic rifle that fires pulses of super heated plasma capable of dealing splash damage.
Weapon Modifier: Shoots a plasma orb which detonates, creating a small area of burning plasma.
Repeater
Primary Fire: A selective-fire battle rifle equipped with a reciprocating barrel assembly and 3-round burst mode.
Weapon Modifier: Aims down the sights and selects a semi-automatic mode using magnum ammunition (HOLD L2).
Rocket Launcher
Primary Fire: Fires rockets that explode on impact, doing damage over a large area.
Weapon Modifier: Immediately detonates all live rockets currently in flight.
Super Shotgun
Primary Fire: A break-action double barrel shotgun that fires a wide spread of buckshot.
Weapon Modifier: Constricts the variable choke system retrofit into each barrel for a tighter spread pattern (HOLD L2).
Vortex Rifle
Primary Fire: A precision long-range energy weapon with a magnified optic.
Weapon Modifier: Increases magnification and charges to full power output (HOLD L2).
Static Cannon
Primary Fire: A precision weapon that gains power when in constant motion and drains when idle.
Weapon Modifier: Zooms the weapon for better precision at long-range (HOLD L2).
Frag Grenade
An anti-personnel fragmentation grenade. The detonation timer starts on impact.
Personal Teleporter
A thrown device that teleports a soldier to its location. After deployment, activate again to teleport.
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
Doom's closed alpha test begins in just over 12 hours (12:01 am Eastern time), but you can already get a look at its most essential element: the guns. Id's released a new video showing off some of the fast-paced action players can expect from the alpha and - less officially - an alpha user grabbed screens of the weapon selection menu (via DSOG). Either way, we now have a much better idea of how new Doom's weapons will behave.
The alpha only has a limited selection of the full game's many instruments of mayhem so don't be too distressed by the lack of BFG9000. You can click through the gallery above to see old friends like the Super Shotgun and newcomers like the Static Cannon while we wait for a more complete look at the arsenal. I've also transcribed each item's tooltips for extra legibility; every gun has a standard fire and a unique "weapon modifier" which deserves special attention.
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