Dragon's Dogma 2 Jasper, Onyx and Tiger Eye explained
What are the valuables and gems in Dragon's Dogma 2 for, and can you craft with them?
The Dragon's Dogma 2 Jasper, Onyx and Tiger Eye valuables are special gems that players can expect to get either as quest rewards or just found in chests while exploring. Obviously they're probably worth a lot when sold, but with the importance of crafting in Dragon's Dogma 2, and the rarity of jewels like Onyx and Jasper, players are probably unwilling to pawn (har har) such items without confirmation that they're not needed for something more useful along the way.
With that in mind, we'll clarify below what the Jasper, Onyx and Tiger Eye are for in Dragon's Dogma 2, whether you should sell them, and what the best use for them is.
What to do with Jasper, Onyx and Tiger Eyes in Dragon's Dogma 2
First of all, Jasper, Onyx and Tiger Eye valuables are not used for crafting in Dragon's Dogma 2. Their main use is to be sold, though you can also give them to NPCs to significantly increase affinity - who doesn't like a free jewel or gemstone?
However, where you sell these items matters. If you look at the description for each one, you'll see that it specifically brings up a location or region where that item is rarer. If you sell them in that specific region, you'll get a much better price. The specific regions you need to sell them in are as follows:
- Jasper: Sell in Battahl.
- Onyx: Sell in Vermund.
- Tiger Eye: Sell in Elven Lands.
You can expect several thousand more gold for saving them, so if you find one, the best thing to do is put it in Storage until you reach the region where it'll go for the most money (assuming you don't want to build a relationship with an NPC instead).
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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