GamesRadar+ Verdict
Pros
- +
Weapons are fun
- +
Inventive story premise
- +
Voice work is believable
Cons
- -
Unimaginative level design
- -
Interchangeable
- -
dumb enemies
- -
Doesn't capitalize on own premise
Why you can trust GamesRadar+
As dream-walking, tough-talking psychologist Alice Drake, you must enter your patients’ nightmares to fight their fears. With a minigun. The world’s only First-Person Freud-’em-up.
The 12 dream-levels are a series of lush set-pieces connected by short corridors; the diverse gallery of baddies is often functionally identical – either a little dude, a slow dude with rockets, or an enormo-dude. The six weapons are fun, Easy mode is a smooth, modest challenge, and the voice work is believable. It just doesn’t try hard enough. It doesn’t offer dark, thoughtful dissections of the human mind, or showcase a consistent mythology.
Instead, you shoot crowds of freaks. Every patient is reduced to a couple of hastily-Googled phobias and curing them boils down to shooting monsters. Agoraphobia? Shooting monsters. Fear of becoming a workaholic? Shooting monsters. To complain that it’s ignorant of psychology would be moot; it’s just plain ignorant. Enemies do nothing but run at you. The rooms are nothing but arenas. The multiplayer includes a co-op mode that sounds cool, but you’ll find more servers on the moon.
Frustratingly, Dreamkiller offers the odd glimpse of potential: after scaling a vertigo-sufferer’s dream-tower, you must cross a high, narrow bridge. Predictably, it starts to collapse. In that entire level, despite all the altitude, it’s the only sequence that attempts to use the patient’s vertigo for suspense. Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice.
Nov 5, 2009
More info
Genre | Shooter |
Description | To complain that it’s ignorant of psychology would be moot; it’s just plain ignorant. Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice. |
Platform | "PC","Xbox 360" |
US censor rating | "Mature","Mature" |
UK censor rating | "Rating Pending","Rating Pending" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
As some analysts "hope" GTA 6 will normalize $100 games, one Baldur's Gate 3 dev points out that "prices haven't risen with inflation"
Leading analysts predict the Nintendo Switch 2 could shift anywhere between 14 million and 20 million units in its first year - if Nintendo can keep up with demand
30 years later, Fallout creator Tim Cain is searching for a legendary D&D player who cheesed an entire competitive dungeon with a lightning-fast Monk build