DRIV3R review

Bright lights, big cities, and not much else

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This wouldn’t be a big deal if those missions were at least fun, but DRIV3R’s myriad problems turn them into volcanic exercises in frustration. Tanner doesn’t always pay attention to your commands when he’s on foot, and when he’s behind the wheel, the controls are oversensitive and jerky. Making matters worse, the developers felt that the best way to compensate for the short story mode was to make each mission as difficult and exacting as possible.

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GenreAction
DescriptionIt's hard to stay focused on the guy you're chasing when small bumps send your car into a spin.
Platform"PC","Xbox","PS2"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.