Dying Light: The Following adds bounties, as if you needed more reasons to kill zombies
Long after the honeymoon with your electrified anti-zombie buggy is over, Bounties will keep you coming back to Dying Light: The Following. Developer Techland revealed the new system of daily events and community challenges that it plans to introduce in the upcoming DLC expansion in a new video.
The Following's new bounties will come in three forms: Basic bounties that give you an extra reward for stuff you'd probably do in the regular course of play (like killing zombies), Daily bounties that give you a limited time to accomplish specific goals (like killing more zombies), and Community bounties that challenge all players to team up to accomplish a certain goal (like killing way tons more zombies). Some of the challenges might even be about jumping off buildings and stuff, rather than killing zombies.
Bounties are an easy way to boost your XP, but it doesn't look like they'll be needed to progress in any other parts of the game - don't worry if completing daily challenges sounds more like a second job than a fun way to spend your leisure time. But if you intend to make your way through Dying Light's new Legendary levels, you'll probably need all the help you can get.
Dying Light: The Following will be released on PC, PS4, and Xbox One on February 9, 2016, both on its own and as part of the Dying Light Season Pass.
Seen something newsworthy? Tell us!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made