Dynasty Warriors review

We explore the portable version of Koei's huge tactical action franchise

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The selling power of the Dynasty Warriors franchise is such that its flaws have been heaped over with relentless statistics upgrades until they became quirks.

That history seemed set to make the PSP version the embodiment of an ill-advised, over-familiar switch, and in some respects, that's exactly how it feels - but in others it shows a real appreciation of its new environment.

Most obvious is the portrayal of battlefields as a series of decisive skirmishes. Each scenario is presented as a strategic grid, with the objective to press through to the opponent's home castle within a time.

Entering an area with an enemy presence initiates battle, and routing the enemy forces strengthens your army's influence on surrounding areas.

It provides a welcome alternative to the battle fatigue of previous games, and introduces more deliberate strategies of sapping enemy resources before committing to button-mashing. The time limit prevents straying too far from the sequence of conflicts, though.

From that promising setup, however, it collapses in the heat of battle. Nearly a third of PSP's screen is filled by a clumsy status display, clipping the peripheral vision that would have been so useful in the chaos of a Dynasty scrum.

Even with concessions of a drastically reduced draw distance and crowd numbers, you're constantly attacked from behind or off-screen, wedged between your own generals and scenery, or assaulted by phantom platoons that pop in and out of existence.

Penultimate battle areas are usually afflicted by choking slowdown, and more disconcertingly, the game occasionally fails to register button presses - prompting a moment of horrible realisation that the PSP face buttons cannot withstand Dynasty-grade mashing.

If some of these flaws smack of a rushed development, others will be entirely familiar to series veterans, who will take them on the chin in the undeniably addictive pursuit of scattering soldiers like so much lacquer-armoured confetti.

The unfortunate situation for Dynasty Warriors PSP isn't just that it's more of the same, but that it feels like it could have been so different.

More info

Platform"DS","PS1","PSP"
US censor rating"","",""
UK censor rating"12+","12+","12+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Fighting
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year
Tekken 8
Tekken lead Katsuhiro Harada says he's spent decades "mentally preparing" for AI to overtake humans, but it's not happening: "If AI had really advanced, we wouldn't be pouring 10, 20, 30 billion Yen into making games"
Super Smash Bros. Ultimate
Super Smash Bros. creator says instead of making more "Americanized works," Japanese devs should "seek the uniqueness and fun of Japanese games"
Minecraft characters Alex and Steve riding in mine carts in Super Smash Bros. Ultimate, being chased by Bowser Jr..
Super Smash Bros. Ultimate villain Minecraft Steve is the star of the "best Smash clip of all time," as genius player makes a literal Trojan Horse to destroy an unsuspecting opponent
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
Latest in Reviews
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"