E3 06: The Legend of Heroes II: Prophecy of the Moonlight Witch impressions
PSP: Predictable but palatable - get ready for another fantasy adventure
The original Legend of Heroes game rolled back the clock about ten years. It showed us that - given a great-looking PSP facelift - classic-style role playing has a place in our pockets. Legend of Heroes II plays it so close to its six month-old sibling that it's tough to even tell them apart.
Turn-based battles are the center of any old-school RPG game, and you'll find plenty of them here. Those of you who played the original can tune out now - there's nothing new to report. You'll run into enemies wandering around the fields and dungeons of Pleasant Fantasy World #3702B. Touch one and you'll be launched into battle - on a separate screen, of course.
There you'll have a stack of time-tested (or is that bog-standard?) attacks, spells and screen-filling special movies to throw down with. Probably the coolest thing about the battles is that distance is a factor, and everyone has to boogie over to their targets. Over time, your characters will charge up their aggression into a convenient little bar (the "Deadly meter"). When it fills up, you can let loose - what else - a flashy special attack. It worked well before and should again.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

The Elder Scrolls 6 sleuths use Starfield math to narrow down the Skyrim sequel's potential release window, and sorry folks, it's still looking like it's ages away

Skyrim's foremost geographer uses weather stats to explain how it actually feels to live in each of the iconic RPG's cities