E3 07: Killzone PS3 weapon interaction revealed?

After yesterday'sfirst look, today we have a real treat - some actually good Killzone2 images. Hit ourImages tab if you just want to see the shots, or stick around for a second and join us in some interaction-based speculation.

Have a look at the screen below. We've blown up and enhanced a portion of it, which shows some truly detailed weapon features - what looks like a set of buttons for zooming in and out, a night-vision switch and "ON" and "OFF" switches too.

In our heads, we're already imagining some wonderfully chunky animations showing our soldier thumbing on the night-vision, or bringing the rifle up close and tapping the zoom switch while peering through the scope.

Of course, we may be jumping the gun. These neat buttons could just be functionless detail emblazoned onto our weapons, but we're hoping that Killzone 2 will embrace more than just next-gen detailing, and give us next-gen animation and interaction too.

Our first look at the game is in the inter-pipes and on its way to your eyes as we speak. Don't go anywhere, now, will you?

July 11, 2007

CATEGORIES

Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games. 

Latest in FPS
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
GoldenEye 007
After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"
Latest in News
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says