E3 07: New NFS Pro Street video
Need for Speed vid gets technical
Need For Speed: ProStreet is a real leap for the long-running series. Not only does it take place on race tracks (not streets), in the harsh light of day (not of neon-riven night), but it's now aiming for realism too as this new video shows.
While the data taken by the team will no doubt be accurate, it's telling that Jacques Kerner, physics lead on the game, mentions the handling will be "forgiving." So while the cars will hint at realistic understeer or oversteer, you're unlikely to find yourself off the road at the first corner a laForza Motorsport 2. At least not if you've used your thumbs before.
This is definitely a game to watch. An arcadey, forgiving-yet-serious racing sim will make for a refreshing experience, as we always seem to have racers from one camp or the other.
July 10, 2007
While the data taken by the team will no doubt be accurate, it's telling that Jacques Kerner, physics lead on the game, mentions the handling will be "forgiving." So while the cars will hint at realistic understeer or oversteer, you're unlikely to find yourself off the road at the first corner a laForza Motorsport 2. At least not if you've used your thumbs before.
This is definitely a game to watch. An arcadey, forgiving-yet-serious racing sim will make for a refreshing experience, as we always seem to have racers from one camp or the other.
July 10, 2007
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.
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