E3 2010: Metal Gear Rising - our first look
Tactical Disembowelment Action
Whoa%26hellip; Metal Gear: Rising is an %26ldquo;Action Sword%26rdquo; game? A bit of a departure for Kojima, as this doesn%26rsquo;t really gel with the %26ldquo;Tactical%26rdquo; or %26ldquo;Espionage,%26rdquo; but watching Raiden cut down the girders off a building was a many splendored moment indeed.
The chronology of the press conference would seem to imply that MG: Rising is a Kinect capable title, and we hope that might become a reality since it%26rsquo;s finally something core gamers can sink their teeth into. Many a slasher has promised dynamic slice and dice, but this looks like it might actually deliver judging by the way Raiden juggled a foolish foot soldier and split him into triangles using gory geometry decided on the fly.
Kojima and his producer, Shigenobu Matsuyama invoked the Japanese term %26ldquo;Zan Datsu,%26rdquo; which roughly translates to %26ldquo;Cut%26rdquo; and %26ldquo;Take.%26rdquo; Raiden then dismembered an enemy, retrieved a neon piece of spinal cord and then %26hellip; absorbed it. To what purpose was awesomely unclear, but here%26rsquo;s hoping for a cross between Mega Man%26rsquo;s absorption abilities and The Human Centipede!
Jun 14, 2010
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"