E3 MVG 2011 Selection: Deus Ex: Human Revolution interview
Jean-Francois Dugas of Eidos Montreal talks augmentation, choice and cities built on top of other cities
With its release in late August edging ever closer, Deus Ex: Human Revolution isn’t as distant as some of the other high-profile games at E3 – but that doesn’t mean it’s any less impressive. The closed-doors E3 demo alone took protagonist Adam Jensen through multiple approaches to problems, through lethal and nonlethal combat, and from the lower city of Heng Sha to the sunlit one built high above it. To get a little more insight into what we’d just seen, we were privileged to pick the brain of the game’s director, Jean-Francois Dugas.
Jun 9, 2011
With its release in late August edging ever closer, Deus Ex: Human Revolution isn’t as distant as some of the other high-profile games at E3 – but that doesn’t mean it’s any less impressive. The closed-doors E3 demo alone took protagonist Adam Jensen through multiple approaches to problems, through lethal and nonlethal combat, and from the lower city of Heng Sha to the sunlit one built high above it. To get a little more insight into what we’d just seen, we were privileged to pick the brain of the game’s director, Jean-Francois Dugas.
Jun 9, 2011
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