EA confirms FIFA Ultimate Team chemistry glitch and is working on a fix
FUTers the world over can officially say "I told you so," as the FIFA Ultimate Team glitch that makes some players perform worse than their stats indicate has been confirmed by Electronic Arts. Players came together to thoroughly document the issue and now it should finally be put to bed by the folks in charge.
"Our work has shown that there appear to be some differences in how fitness and chemistry apply to some [FIFA Ultimate Team in FIFA 16] items," an EA community manager wrote on the game's official forum. "The differences appear to be the same for all FUT fans, but only applying to some FUT items, so we’re making some changes to ensure the attributes are being applied consistently across all items in the game.
"To do that, we’re working on a title update for FIFA 16 on PC, Xbox and PlayStation platforms, and will be deploying it as soon as possible. We’ll continue to keep you updated on timing."
That's a nearly identical synopsis of the issue as originally laid out by members of the Ultimate Team community, minus some specifics on which player cards get left out of the Team Chemistry party. It's also the sound of sweet vindication for players who have sworn for years that some of their recruits just never seem to play as well as they should. Technically this only confirms that there was a problem with FIFA 16, but players suspect the issue has stretched back all the way to the first Ultimate Team mode in FIFA 09.
It's good to know a fix is on the way, but hopefully EA doesn't just plan to put out a patch for FIFA 16 and move on. People who put time, effort, and real-world cash into getting new cards that were never going to be as good as they should have been clearly deserve some kind of compensation.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.