EA says it doesn't "get enough credit" for its studio acquisitions

Apex Legends Horizon
(Image credit: EA)

An EA executive has called out the company's approach to acquisitions as an industry highlight, with a statement that may raise some eyebrows for a publisher with a mixed record of retaining the studios it buys up.

When discussing the success of EA’s Codemasters acquisition and F1 2021 during the company’s recent financial results call, EA CFO Blake Jorgensen said the game “exceeded our expectations” and that the company “don’t get enough credit” for its successful acquisitions.

“EA is a bunch of people who really can work well together,” Jorgensen said, “and we do a great job of working with other parts of our company. And when we bring in acquisitions, we work well with them.”

Jorgensen pointed to Apex Legends studio Respawn as the “poster child” of this, explaining that Respawn has helped to generate $2 billion in business over two years: “That’s unheard of in our industry and I'm not sure we get enough credit for it.” 

Given everything EA and Respawn have done together, including Star Wars Jedi: Fallen Order, the self-back-patting there is well-deserved. Outside of its relationship with Respawn however, EA has acquired a reputation for doing, well, the exact opposite. Fans frequently point to EA acquired studios such as Bullfrog, Westwood, and Pandemic, all of which were either shut down or eventually ceased to exist for one reason or another after being acquired by the company.

Still, it seems that EA may be turning over a new leaf, especially as it dips back into its own history with the Dead Space remake at Star Wars: Squadrons developer EA Motive. It's even consulting with some of the the original developers from the former Visceral Studios to make sure it's done right.

Want to see what else EA has on the horizon? Take a look at our new games 2021 list. 

Hope Bellingham
News Writer

After studying Film Studies and Creative Writing at university, I was lucky enough to land a job as an intern at Player Two PR where I helped to release a number of indie titles. I then got even luckier when I became a Trainee News Writer at GamesRadar+ before being promoted to a fully-fledged News Writer after a year and a half of training.  My expertise lies in Animal Crossing: New Horizons, cozy indies, and The Last of Us, but especially in the Kingdom Hearts series. I'm also known to write about the odd Korean drama for the Entertainment team every now and then.  

Read more
The two characters in Split Fiction holding their hands up in surrender in a futuristic city
EA gets "so much s*** they don't deserve" according to Split Fiction director who says the oft-maligned publisher has always been "super good" to his studio
Dragon Age: The Veilguard
Baldur's Gate 3 dev slams EA's BioWare layoffs as "a short-term cost-saving measure" that "doesn't solve a long-term problem"
Mass Effect
"EA gives you enough rope to hang yourself": BioWare co-founder says working for a big game company just ain't it, even if "it was actually a pretty successful run" for Mass Effect
The Spider-Man pointing meme
Former Unity and EA boss "was the worst CEO in video games," says the arguably worse ex-boss of Activision Blizzard
Star Wars: The Old Republic
BioWare co-founder dreamt of taking over EA "from the inside" if Star Wars: The Old Republic was, "like, $2 billion a year successful"
Dragon Age: The Veilguard reveal trailer screenshot showing Lace Harding, a dwarven woman with long red hair and a freckled face
Legendary Dragon Age writer looks to Baldur's Gate 3 devs while giving EA advice after The Veilguard: "Follow Larian's lead and double down on that"
Latest in Survival Horror
Pyramid Head stands in the rain in the Silent Hill 2 remake.
Silent Hill 2 remake director had no choice but to make Pyramid Head "more aggressive and faster" during his iconic fight: "We've been losing something, but we've been gaining something, too"
Angela holds a knife in Silent Hill 2 remake
Silent Hill 2 remake dev says he was "afraid there might be no good way" to rebuild the classic game without "archaic solutions and mechanics"
Silent Hill 2
After Silent Hill 2 helped Bloober Team redeem itself, is the once-controversial studio poised to become horror's latest darling?
Silent Hill f screenshot showing the main character in a dank alleyway
Japanese locals show that the real-world inspiration for Silent Hill f's new town can be just as scary as the game
Silent Hill f key art showing the main character holding a pipe
Silent Hill f trailer suggests Konami’s newest nightmare will bring back an iconic weapon central to every game in the franchise
Silent Hill f
"What if we […] make it 100% Japanese?": Silent Hill f producer worried Konami's horror series was "starting to feel too westernized"
Latest in News
Palworld
Palworld community manager admits the survival game is "ripe for toxicity" and has a simple solution: "You just call 'em losers and you kick 'em"
GoldenEye 007
After 28 years, competitive GoldenEye players have documented what happens when you tie in the N64 FPS: "We experienced something that was only theorised"
a dude holding a gun cowers against a wall as the shadowsof raptors can be seen coming for him
'No-one wants to play a Match-3 game': Prolific indie dev made his Match-3 Metroidvania to "definitively prove" his publishers wrong
Hades 2 screenshot showing poseidon
Hades 2's 1.0 release date is still a mystery, even to its devs: "Whenever that will be"
Daredevil: Born Again
New Daredevil: Born Again season 2 behind-the-scenes photo sees Karen Page actor Deborah Ann Woll wearing an absolutely baffling wig
Doom
Pac-Man and Tetris are "the two most important games of all time," says Bethesda lead Todd Howard, with Doom and Super Mario Bros. standing as the most "influential"