Edge Magazine
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Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted to make a really hard game where you need to improve yourself while playing”
Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other
By Edge Staff, Chris Schilling published
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”
Does Deathloop prove that 'immersive sim' is an outdated term?
By Edge Staff, Alex Spencer published
Feature Can Deathloop be called an immersive sim?
Undead and loving it: Edge 364 discovers that everything (and everybody) is changing in Dying Light 2: Stay Human
By Chris Schilling published
News “Every skill is a game-changer. Almost every one gives you a new ability you can instantly try on enemies.”
A new breed of superhero game: Marvel’s Midnight Suns headlines Edge 363
By Chris Schilling, Edge Staff published
news “You really have to find a corner of this universe that you can call your own.”
Dead Space director shares Shinji Mikami's response to playing the first game in latest issue of Edge
By Austin Wood published
News The Resident Evil director was invited to play Dead Space back in the day
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now
By Chris Schilling, Edge Magazine published
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
How Jett: The Far Shore was originally more like No Man's Sky
By Ben Tyrer published
News Latest Edge reveals how the PS5 game underwent a rethink after Hello Games revealed their space-faring sim
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