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Star Wars Outlaws lead reveals the size of every planet
By Hirun Cryer published
News Outlaws will be "manageable" for players and devs alike
The Making of Tunic: How the adventure began life in the pages of a notebook
By Alex Spencer published
Feature A game made in the margins
Star Wars: Outlaws will be all about “what ‘open world’ means to the player”
By Edge Staff published
News Edge’s new cover story showcases how Ubisoft is exploring the sci-fi universe
Future Games Show to broadcast Gamescom showcase on August 23
By Jordan Oloman published
News Join us for over 40 new trailers in our annual Fall showcase, showcasing the most exciting titles from Gamescom 2023
Puzzle game Cocoon started as a thought experiment on Zelda dungeons, not a Limbo spin-off
By Liv Ngan published
News Cocoon comes from one of the devs behind the iconic side-scroller
Blasphemous 2 devs want to make their Metroidvania game even more Metroidvania
By Liv Ngan published
News The developers literally started from scratch for their sequel
The creator of one of last year's best indie games nearly threw the whole thing out a year into development
By Liv Ngan published
News “He says he's deleting the whole thing? There's a whole game here already.”
The Chinese Room returns with a chilling tale of survival at sea: Edge 386 features a world exclusive first look at Still Wakes The Deep
By Edge Staff published
News The Dear Esther team returns
Metal Gear Solid 3: Snake Eater was James Bond by way of John Rambo
By Edge Staff published
RETROSPECTIVE Retrospective | Remembering what made Snake's Soviet-era adventure so special 18 years later
The best Stranger Things game is yet to come, says Netflix
By Hirun Cryer published
News Netflix knows it still hasn't put out an essential Stranger Things game
Former GTA lead says his new project is his "most ambitious" game yet
By Hirun Cryer published
News Leslie Benzies isn't downplaying Everywhere after Rockstar Games
Troy Baker and Roger Clark clash in sci-fi thriller Fort Solis, cover star of Edge 385
By Edge Staff published
News
How C-Smash VRS went from Dreamcast cult classic to PSVR2 contender
By Simon Parkin published
FEATURE Thanks to a filmmaker and his dream team of designers and musicians
How does a Roguelike work across an infinite open world? The answer is in Hyper Light Breaker, cover star of Edge 384
By Edge Staff published
News “Ultimately, we wanted to try out this unique format and structure that nobody else is doing, and make our own subgenre”
You can pet the animals in After Us, but can you save them?
By Edwin Evans-Thirlwell published
FEATURE Hands-on impressions of Piccolo’s vast, vivid and powerfully conflicted ecological action game
Creative director at Marvel's Avengers support studio apologizes for the whole thing
By Jasmine Gould-Wilson last updated
News "It was a very challenging production, let's say"
Redfall is "not a horde shooter" and the vampires are a metaphor, actually
By Jasmine Gould-Wilson published
News "They were vampires before they were vampires"
11 years later, Binding of Isaac dev says his cat-breeding party-based RPG is the "most exciting game" he's ever developed
By Jasmine Gould-Wilson published
News "I loved that kind of legacy-based idea of permanence, and bloodline, and family, and flaw"