Elden Ring multiplayer groups will let you find friends more easily

Elden Ring
(Image credit: Bandai Namco)

Elden Ring multiplayer has a group system that makes it easier to find and connect with friends.

Director Hidetaka Miyazaki discussed the game's multiplayer in a recent interview with the Japanese magazine Famitsu (translated by Frontline Gaming Japan). We recently learned that Elden Ring multiplayer supports up to four players, and it seems that by registering a specific group ID, you and your friends can, well, group up and share information.

Staple multiplayer elements such as phantoms, bloodstains, and messages can all be assigned to a group. To create a group, you simply set a keyword, not unlike the password system used in the later Dark Souls games. However, Elden Ring groups seem to cut out the resetting, reloading, and other hoops that you sometimes had to jump through to get Dark Souls passwords to work. As long as the player who leaves a message or bloodstain is part of your group, their messages will be prioritized and highlighted in-game.

On the one hand, this means it'll be easier to find your buddy's soul sign, whether you're in front of a boss gate or in the middle of a random field. On the other hand, if you're all in the same group, your friends will definitely find your bloodstains and see all the stupid and embarrassing ways you die. Swings and roundabouts, really. 

There's apparently no limit to the number of players that can join a specific group, so you can almost think of them as miniature guilds. Miyazaki says that groups were designed to help players connect with and support each other in the Lands Between, which is right in line with how guilds operate in most games – and in a cool narrative tie-in, it also reflects the camaraderie of the mutually outcast Tarnished. I can already picture a group of dedicated players going out of their way to leave helpful messages and summons all over the map, perhaps with dedicated Reddit, Discord, and social media posts inviting new or struggling players to join their group so that their tips are easy to see.  

How long is Elden Ring? Miyazaki estimates it'll take around 30 hours if you do virtually no side-questing and keep exploration to a minimum. But who's gonna do that, honestly? 

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Elden Ring Nightreign screenshot showing Night Rain creeping across the map as night falls
Can you play Elden Ring Nightreign solo?
Elden Ring Nightreign
Playing Elden Ring Nightreign solo sounds like a bad idea to me, but the director says "you don't have to babysit one another" and "you can all go your different ways"
Elden Ring Nightreign Wylder warrior
Elden Ring Nightreign is the first FromSoftware game where co-op isn't jank, and the team synergy already feels amazing
Elden Ring Nightreign screenshot showing a monstrous, terrifyingly large enemy
Elden Ring Nightreign is saying goodbye to FromSoftware's beloved messaging system
Elden Ring Nightreign screenshot which displays three unique character builds engaged in combat against a hellish creature
Is Elden Ring Nightreign crossplay?
Elden Ring Nightreign screenshot
Elden Ring Nightreign: Everything we know so far
Latest in Action Rpg
Bloodborne
It's Bloodborne's 10th anniversary, and FromSoftware is celebrating with an Elden Ring patch that "does not contain any game related changes"
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Hollow Knight
Hollow Knight: Silksong gets unprecedented second update in 2 weeks, with a Steam page tweak pointing to a 2025 release
Bloodborne
Less than 40 hours later, Bloodborne master completes world's first, no leveling dance pad run of the 10-year-old Soulslike after proving herself with Dark Souls 3 and Elden Ring: "I knew this would be a grueling experience"
Kingdom Come Deliverance 2 dialogue
Kingdom Come: Deliverance 2 Hans Capon actor wants another sequel, and even though he's already got his own ideas, he thinks "Warhorse will smash it" regardless: "They never get it wrong"
Kratos and Atreus in God of War
The 20th Anniversary of the original God of War has me reflecting back on what the incredible reboot achieved 7 years ago
Latest in News
Red Dead Redemption screenshot of protagonist John Marston aiming a pistol
Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore
Mobile Suit Gundam SEED Freedom
My Hero Academia and Gundam animator explains the issues behind anime shows getting shorter: "There is a shortage of professional staff in all sections"
Saw X
Billy the Puppet gives Saw fans some hope on the future of the horror franchise by updating his LinkedIn profile to "employed"
Bella Ramsey as Ellie and Pedro Pascal as Joel in The Last of Us
The Last of Us showrunner Craig Mazin praises Bella Ramsey and Pedro Pascal for "spectacular" take on one of Part 2's most iconic scenes in season 2
25 years after Malcolm in the Middle first aired, the revival series starts filming in just "a few days" – and Frankie Muniz is rewatching the original to prepare
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year