Elden Ring players have decided Runebears are not worth fighting

Elden Ring
(Image credit: FromSoftware)

Elden Ring players have decided that the game's ferocious Runebears are not worth fighting, along with the Revenant, the Magma Wyrm, and yes, even the "dreaded Dragonfly".

In a thread on Elden Ring's subreddit - which has since had over 7,000 upvotes and hundreds of replies - players nominated the enemies they "suck at fighting" (or think are "not worth killing; you can decide what the distinction is), starting off with Runebears.

Other enemies on the community's shit list include the all the "big" creatures - "big bird, big lobster/crayfish, big dog, and big octopus"; even the big flowers get a vote - the Albinaurics "with the black stuff all over themselves", Wormfaces, Runebears, Abductor Virgins, Hands, Marionettes, and last but not least, the Red Wolf (all versions, it seems).

name_an_enemy_that_you_suck_at_fighting_is_not from r/Eldenring

I was delighted to see my personal nomination, the humble crows, was not forgotten - I hate those things! (thanks, TheGamer).

Elden Ring players have been blown away by a late starter who's somehow reached the Godskin Apostle without understanding a basic function of the game: fast travel.

When the community members casually responded that all the player had to do was "teleport out", they responded with: "Oh my god I didn’t even know that was a thing. Thank you".

It kicked off a wider conversation about how some players were several hours into the game without understanding other key features, too.

"I managed to get to Margit without sitting at the Grace to meet Melina. I just thought it was like Bloodborne and I'd need to attempt a boss before I could level up... that was fun," said one.

"I didn’t know you could sprint for my entire first playthrough. I even knew I could climb up and down ladders faster. I felt real stupid when I realized," added another, whilst someone else admitted that they'd gone all the way to the Capitol before they realized you could leve up your flask.

A survey of Elden Ring players recently revealed what we love most about FromSoftware's open-world RPG, from our favorite weapons and spirit ashes, to our favorite NPCs, areas of the map, and boss battles, of course. 

After months of preparation and effort, one player has defeated every boss in Elden Ring without taking a single hit. Another streamer recently completed Elden Ring with no summon and no glitches… and by beating quintuple bosses

Check out our guide to the Elden Ring DLC for some hints about what might be coming next.

Vikki Blake
Weekend Reporter, GamesRadar+

Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have something to read on the days of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter. 

Read more
Screenshots of battle in Elden Ring Nightreign along with a logo for GamesRadar+'s Big in 2025 features
Elden Ring Nightreign could be the Fortnite of Soulslikes, but probably not for the reason you think
Elden Ring Nightreign
The random events in Elden Ring Nightreign are the funniest thing FromSoftware's ever cooked up, from a rain of ants to Morgott jump scares
Elden Ring DLC Shadow of the Erdtree
"A lot of the joy is in the difficulty": After spending 400+ hours dying 15,000 times in a painful Elden Ring Shadow of the Erdtree run, streamer admits challenges have "ruined normal gaming" for him
Elden Ring Nightreign screenshot which displays three unique character builds engaged in combat against a hellish creature
All Elden Ring Nightreign bosses so far
Elden Ring: Shadow of the Erdtree final boss Radahn stares into the camera, holding a sword in each hand.
After 423 hours and over 15,000 total deaths, Elden Ring player finally beats Shadow of the Erdtree without the upgrades FromSoftware urged everyone to use: "Never give up"
Coen fighting a monster during the day in the cinematic trailer for The Blood of Dawnwalker.
The Witcher 3 devs' new vampire RPG introduces new enemies - and even the devs are calling them "annoying little b*******s"
Latest in RPG
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
The Witcher 4 and Naughty Dog's Intergalactic are reportedly skipping 2026 and won't be ready until at least the year after
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"