The Elder Scrolls IV: Oblivion - Shivering Isles review

Branching out into Oblivion

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Our point is made, right? Whether randomly exploring, grabbing side missions or working out the main quest, which involves saving the islands from being destroyed by a being called Jyggalag and his army of machine-like Knights of Order, this is just the shot of creative energy this game needs. We do wish it was cheaper, and heaven help us, why on Earth did the developers recruit the same handful of voice actors? This is a different country - people could and should sound different. But ultimately, this 15-30 hours of gameplay is a must-play for anyone, even if you didn't finish the main game.

Our point is made, right? Whether randomly exploring, grabbing side missions or working out the main quest, which involves saving the islands from being destroyed by a being called Jyggalag and his army of machine-like Knights of Order, this is just the shot of creative energy this game needs. We do wish it was cheaper, and heaven help us, why on Earth did the developers recruit the same handful of voice actors? This is a different country - people could and should sound different. But ultimately, this 15-30 hours of gameplay is a must-play for anyone, even if you didn't finish the main game.

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GenreRole Playing
DescriptionThis 30-hour campaign is the first proper expansion pack for the enormo-adventure, The Elder Scrolls IV: Oblivion, and a must-play for anyone, even if you didn't finish the main game.
Platform"PC","Xbox 360","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Eric Bratcher
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