The engine too has been overhauled, allowing for more detailed graphics, from the macro level of the terrain to the micro level of the troops. Not only that, but we can expect a full-blown rethink of the game’s AI, with troops now reacting to your diplomatic relations, and even the weather. Rain will make your troops sluggish and dampen your gunpowder, while storms will make the sea a treacherous mistress. Generals will scream orders, ragdoll corpses will be thrown by cannon shot and bagpipes on the battlefield will give a mark of authenticity.
Coupled with these changes to the real-time action, the strategic sections have been streamlined, adding nation-based micromanagement (not requiring you to single out individual regions and change their taxes, for example). The entire game has been smoothed, buffed and shined up for the prime time, and it’s looking like another Total War triumph.
Jan 22, 2008
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Nobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: "This is gonna work!"
Elder Scrolls Online is done with "massive content updates once a year" and is switching to "smaller bite-sized" seasons in 2025
Civilization 7 fans jealous of old man with wonderful flexibility beg the strategy game's developer to make him stop dancing