Endless Ocean: Blue World review

Train dolphins, find sunken treasure and actually fight sharks

GamesRadar+ Verdict

Pros

  • +

    More fish

  • +

    more ocean and more activities

  • +

    The fish are as realistic as you could hope for

  • +

    A soothing change of pace

Cons

  • -

    Some of it doesn't make much sense

  • -

    More "gamey" aspects might turn some off

  • -

    Zooming in on objects is too restrictive

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Like Doshin the Giant and Electroplankton before it, the western release of Endless Ocean was one of those somewhat inexplicable Nintendo moments. They’re all games that could quite easily have remained in Japan without anyone being particularly bothered, and when they were launched over here – relatively unheralded, considering their first-party status – hardly anyone seemed to notice.

So we weren’t too taken aback when Endless Ocean 2 was announced to us in a casual ‘oh, that thing – it’s out next week’ sort of way. Presumably they know what they’re doing, but bypassing the games press seems an odd thing to do when the original was so highly rated and the sequel is, if anything, far more gamey.

If the aim was to say that Endless Ocean 2 isn’t for the likes of us, it hasn’t worked. We love it, and we reckon that even if you’re the sort of player who didn’t pick up the original because you were turned off by the idea of floating in a virtual sea and tickling fish for hours on end, this excellent follow-up is sufficiently more involving to merit a second chance.

The main difference is that there are loads more to do once you’re under the water. Last time the experience was all about looking and learning. Endless Ocean 2 still has that aspect, but it also gives you a bunch of tools, so you can interact more with the environment, and a plot that takes you around the world on an aquatic treasure hunt.

Treasure is buried under the sand in certain locations, and once you’ve dived in the general vicinity you have to scan the seabed with a sonar gadget to highlight the right location to dig. As well as the stuff related to the main story there are many small treasures that you excavate and sell to pay for snazzy new gear from a vendor who flits around the ocean on a jet ski.

There’s stuff above the water, too. In the original game you could walk around your boat and maybe meet a hulking great walrus that appeared on the deck to get its picture taken. This time, all of that has been relocated to more sensible places, such as islands. When you find a suitable one, you can climb out and walk around, getting honked at by sea birds.

More info

GenreOther Games/Compilations
DescriptionIf you’re hankering for something completely different from the average Wii title, this nautical title is the thing for you.
Platform"Wii"
US censor rating"Everyone 10+"
UK censor rating"7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine. 

Latest in Games
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
Latest in Reviews
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"