Escape Plan hands-on preview

Don’t be fooled by Escape Plan’s bland title: this PS Vita game has personality dripping off it like sweat off a stockbroker slipping through the throngs on the street to get to his office. It’s a game that highlights the playfulness of the Vita’s front and back touch panels, where the player directs two lovable ghost-faced lumps via swipes and taps, navigating a perilous and dingy dungeon. The plan? Escape!

The stars are Lil and Laarg: the former is skinny and light on his feet; the latter has the volume of half an elephant and can butt-stomp his way through weak flooring. While the game is in black and white, it shows off the Vita’s impressive range of lights and darks, with the entire stark prison popping out in detailed relief. A series of puzzle rooms stands between Lil, Laarg, and sweet, sweet freedom (they’ve been imprisoned by an amusing tyrant for reasons that remain mysterious as of now). We started off as Lil, simply swiping across his body on the screen to get him moving in a direction. Tapping on him stops him, and we needed to be quick because he’s like a lobotomized lemming, tromping straight into danger.

What makes Escape Plan unique, aside from its charming style, is its use of the Vita almost as a living diorama in your hands. Objects exist within the two-dimensional plane within the Vita, meaning if you tap the screen, objects can slide into the background, but if you tap the back touch pad, objects slide into the foreground. It creates the nifty feeling that the game’s tiny world exists in real space as you pinch the Vita from both sides and see logical results. There are also funny tricks like how you make Lil dash: first he must get hopped-up on coffee, and then you “goose” him by pinching him on both sides of the Vita, squirting him forward like a slippery bar of soap.

We also got to have Lil inhale some air, inflate like a balloon, and then we could guide his ascent by tilting the Vita, further giving the feeling you’re holding the game’s world in your hands. We saw only bit of Laarg, who trundled goofily along and sat his big butt down to break holes in floors, as well as bull-charge through walls. We’re sure he’ll acquire more abilities as the game progresses.

Escape Plan isn’t easy, with death waiting at every step – electrocution, smashing, and falls are everywhere, and it takes some slick timing to keep the affable duo alive. Yet it’s never frustrating, as generous checkpoints mean that death is an amusing pause before the next puzzle gets solved. There’s even an “audience” which laughs at your misfortune, but claps when you achieve success. It’s an odd, intriguing entry in the Vita launch line-up, from the developer of Fat Princess, but it’s also one of the most interesting Vita games we’ve seen so far.

CATEGORIES
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Latest in Puzzle
the last campfire screenshot showing the protagonist talking to a giant frog
Can't wait for the No Man's Sky dev's new game Light No Fire? Well, its latest and much smaller game is $1.49 in the Steam Spring Sale 2025
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Once Upon a Puppet
The emotional journey behind indie adventure Once Upon a Puppet reinvents puzzle-platforming through a magical, theatrical lens
Key art for Katamari Damacy Rolling LIVE showing the Prince rolling a Katamari as the King of All Cosmos sits at a livestreaming setup.
The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape
Elsewhere Electric appearing in the Future Games Show Spring Showcase 2025
Elsewhere Electric is a co-op puzzle game with a twist: one player is in VR while the other plays on mobile
Once Upon a Puppet appearing in the Future Games Show Spring Showcase 2025
A magical theatrical journey awaits in Once Upon a Puppet, where strings hold more than puppets
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in