EVE-VR was the most shocking next-next-gen game at E3
A game you have to play to believe
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Welcome to the future
Alright, once these guys clear out you can take your seats and well get you suited up, one of the developers at CCP said. The room was dark, and the setup looked more like a ride at Disney World than it did a game demo. Once the other gamers cleared out we took our seats and put on Oculus Rift headsets, were given headphones, and handed Xbox 360 controllers. Suddenly, we werent a bunch of writers sitting in the LA Convention Center--we were starship pilots, about to enter into a deadly dogfight in space.
While weve played games on the Rift before, none ever felt like they were actually made to embrace the new form of consuming media. EVE-VR, CCPs proof-in-concept for a virtual reality game, totally changed our perception of virtual reality. While the Xbox controller provided a familiar taste of gamings past, the headset had us gazing into the future, looking around the cockpit and staring into space. Flying around was exhilarating and we couldnt help but bob and weave our bodies when enemies fired lasers at us. The best element, though, was the rockets, which actually required us to look at our target to lock on. The right analog stick was useless, wed actually have to hold down a trigger, turn our head to the ship we wanted to obliterate, and let go, launching missiles with our eyes. It was incredible.
CCP calls EVE-VR a sliver of a game, using EVE assets to prove the potential of virtual reality. If this is a sliver, we cant wait to see the whole thing--we were skeptical about the practical uses of the Rift before playing, but after going hands (or, rather, eyes-on) with EVE-VR, were ready to embrace the future of gaming, whenever it may fully arrive.
Check out the following slides for additional images and more information.
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Lasers are damn-near impossible to hit with when compared to the missile lock-on.

We couldn't help but become fully immersed in the world.

Try as we might, we couldn't get motion sick using EVE-VR, which is good, considering nearly every other Rift game makes us want to hurl after a minute or two.

We can't wait until more games are made with virtual reality in mind--the future is going to be cool.
Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.
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