EverQuest II: Kingdom of Sky review

This expansion has nowhere to go but up

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Picture this: You're soaring through the air when you spy a regal castle surrounded by awe-inspiring scenery and a plethora of NPCs just waiting to bloody your blade. The trouble is, you can't control your flight path, and you have no clue what the name of the island with the castle is. Instead of being allowed to fly to the place you want to go, you're reduced to clicking on random island names and flying helplessly hither and yon in the hope that by dumb luck you'll eventually end up where you want to be. No wonder some people think SOE hates us.

Even worse, many of the islands are the size of a postage stamp. After the expansive zones in the previous expansion, Desert of Flames, these tiny patches of dirt in the air are especially jarring. Put two or three groups of players on an island, and you're suddenly racing each other to be the first to kill any new creatures, a la the original EverQuest's infamous Bandit Camps.

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GenreRole Playing
DescriptionIntense new NPCs and bigger & badder loot are unfortunately all this expansion pack has to offer. It's free from innovation.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"EQ II: Kingdom of Sky","Ever Quest II: Kingdom of Sky"
Release date1 January 1970 (US), 1 January 1970 (UK)
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