Everything we know about Metroid: Other M

Briefly teased during E3 2009 and then spirited back into the shadowy halls of Nintendo, Metroid: Other M was one of last year’s most talked about games that no one knew a damn thing about. The only tidbits revealed were the developer (Team Ninja, best known for Ninja Gaiden and Dead or Alive) and that it was a brand new take on the long-lived series. Other M wasn’t going to be an FPS like the Prime series, nor was it a traditional 2D game like the beloved originals. Then radio silence for months. Now, having played a full hour, we know quite a bit. And it’s… interesting.


Above: Samus… with people?

The game opens with a stunning CG recreation of Super Metroid’s final moments. You’ll see the baby Metroid saving Samus from Mother Brain and her subsequent destruction at the hands of a hyper beam-toting Samus/Metroid hybrid. Then, some indeterminate time later, Samus intercepts a distress call dubbed “crying baby,” (not so) subtly hinting that perhaps the baby Metroid isn’t all that dead.

Once you arrive at the source of the signal (a run-down space station, of course), you bump into that group of Galactic Federation officers, headed up by Adam Malkovich, who was heavily referenced in 2002’s excellent Metroid Fusion. As Samus’s only former commanding officer (and perhaps more, judging by their behavior together), their initial meeting is tense. Samus elaborates on their relationship via a flashback narration, suggesting the entire game may be some kind of recollection.


Above: Samus served under Adam years ago, but has been a bounty hunter ever since an incident – not sure what

At this point it’s clear that Other M is not like any Nintendo-published game in recent memory. It’s loaded with cutscenes and voiced dialog, big on plot and eager to do something totally different. We admire Team Ninja for their efforts; if there’s one series that deserves a more serious, elaborate take, it’s Metroid.

That said, we’re not big on Samus’s voice acting. The voice is a bit too high and inexperienced. She’s a hardened bounty hunter, not an anime chick. Jennifer Hale voiced her through the Prime series (plus the female Commander Shepard in Mass Effect) and was a perfect fit. Not sold on this new voice, though we’re admittedly early in the adventure. Room to grow, perhaps.

From there Samus and the team spread out into the station, each with a specific task to complete. Samus is told, by Adam, to get the electrical systems back online, though he’s not authorizing the use of any bombs. This “authorization” system appears to be how you unlock most abilities in Other M. You begin with Charge Beam, Morph Ball and Missiles, but the rest, even though you possess them, cannot be used until Adam deems it safe and necessary.

A map displays your destination, so we took off towards the power room. Most of the gameplay is shooting enemies on a 2 and a half D plane, meaning you run left to right but can also move in and out to a certain degree, sort of like an old beat ‘em up. It’s all done with the Wii Remote held sideways like an NES controller, so yes, you’re navigating a 3D world with a D-pad. Kind of clumsy, especially with no target lock (yet, we hope). Nintendo invented the controller analog stick with the N64 – very strange to see this control choice. Feels like a pre-stick PlayStation or Saturn game. The aim-assist helps keep your shots directed at enemies, but there’s still a sense of oddness.


Above: There are also hallways that have you running “into” the screen

While shooting various enemies was the focus, there’s still time for Metroid-style exploration. Certain areas were blocked off, able to be accessed later once we acquired bombs. Finding these power-ups is a bit easier than past games, thanks to glowing icons on the map. We’re not sure if every single hidden item will show on the map, but it appears that missile expansions and energy tanks do.

Instead of scanning the environment as in Prime, you actually point the Remote at the screen to initiate a first-person view. Here, Samus can look around for objects to interact with, which in our session was almost always “blast it with a missile.” It would seem that this first-person view is the only way to fire missiles, as they’re not available in the regular run-and-gun third-person view.


Above: Point the Wii Remote at the screen to start FPS mode, though you’re forced to stand still while looking and aiming

We didn’t fight a true boss, but a giant purple bug-monster did act as a miniboss of sorts. Normal weapons have no effect, so Adam authorizes the team to use ice weapons (classic Metroid standby). You’re supposed to go into FPS mode, fire a missile to stun it so the other guys can freeze it. Once chilled, you can blast its limbs off with further missile attacks. It’s definitely a different kind of boss battle, and kind of disorienting to shift views so often, but it was assuredly unique and we’re curious to see what else the game has in store.


Above: This guy causes some trouble early on

We didn’t see much in the way of “in-your-face” attacks hinted at in the trailer. Sometimes, when an enemy gets up in Samus’s shit, a pre-made struggle is shown, ending with her batting the thing away. Other times you can actually jump on top of the baddy and blast it into oblivion. We really want to see and play more to fully get the nuances of this combat system.

Other M arrives June 27, just a month after Mario Galaxy 2. It’s a grand experiment of cutscenes, dodgy-shooty gameplay and classic Metroid exploration, one that appears to hold promise. At least we’ll know sooner rather than later how it all pans out. Looking forward to more in the coming weeks.

Feb 24, 2010

CATEGORIES
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Metroid
Hollow Knight
6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4: Beyond is definitely still releasing this year, Nintendo reconfirms, just in case the 8-year wait gave you trust issues
Metroid Prime 4: Beyond screenshots showing Samus crouched in an action pose next to a Big in 2025 logo
23 years later, Metroid Prime 4: Beyond is set to revitalize the bounty hunter on Switch, just as the original did on GameCube
Metroid Prime 4: Beyond screenshot showing Samus' returning Power Armor in detail. A mysterious figure is reflected in her visor
Metroid Prime 4 pre-orders locked in at a discount at Amazon 8 years ago are getting canceled as the game finally prepares for launch in 2025
The title screen to Super Metroid, showing a titular metroid in a lab with bodies of scientists strewn around it, computer monitors lit up green. What happened here? Well, press start to find out.
30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"
A girl looks shocked in a screenshot from Ender Magnolia
It took me 14 hours to 100% the amazing Metroidvania Ender Lilies, and just days later the dev announced that the 35-hour sequel launches in a few months
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in