Fable
E3 2004: Big Blue Box/Lionhead's life-'em-up continues its painstaking progress - yet more shots inside
On: Xbox - OUT: September 2004
THE PITCH: Finally nearing completion, Fable was one of the titles paraded at the Xbox's launch. In developers Big Blue Box's defence, this is an ambitious project - a free-roaming world where each and every one of your actions affects your characters moral and physical development.
KEY FEATURES
- Action-based character development: What you do directly changes your character. Too much skulking in dark rooms will make you pale, while a strong right arm may result from too much, um, swordplay.
- The real-time combat system is tailored to your characters strengths, while you also get to pick up glamorous scars along the way.
- Progression is based around your characters growing reputation, and the game's many NPCs regard you accordingly.
THE BUZZ: We've yet to really get our hands on Fable, so the jury's out. Open-ended epic exploration of a stunningly realised fantasy world, or unfocussed ramble through a series of ill-defined gameplay 'innovations'? Time will tell...
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Former BioWare devs' new RPG Exodus will potentially age your loved ones while you're away: "Decisions a player makes will compound over a significant period"
Not even 3 months after releasing Dragon Age: The Veilguard, game director Corinne Busche is leaving BioWare following an 18-year career with EA