In an interview with Xbox spokesman Larry Hryb (AKA Major Nelson), Bethesda's Pete Hines explained that he rarely gets as excited playing Fallout 4 as he does when he finds duct tape. And no, it's not because of that satisfying rrrrrrip! noise it makes - it's because crafting is a major component of the game, and you can't do much crafting without an adhesive.
That's not the only knowledge bomb Hines drops; he also shares tips for building your character, a teensy glimpse into how mods will work on Xbox One - sounds like the plan is to have a menu option with a selection of mods for you to simply download and utilize, though Hines admits details need to be ironed out - and, of course, some insight into Bethesda's development process.
According to Hines, there are no "sacred cows" when Bethesda starts development of a game. This has led to several of Fallout 4's biggest changes, such as time no longer freezing in V.A.T.S. mode, the addition of blue skies, and a voiced protagonist. Check out the whole interview below.
Seen something newsworthy? Tell us!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Sam is a former News Editor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”