Why Fallout 4 begins before the bombs
Fallout 4's Sole Survivor lived a full life before the bombs fell, a distinction that sets them apart from most characters in the post-nuclear role playing series. A normal morning in a retro-futurist family home is a unique premise for a tutorial/character creation segment, but game director Todd Howard says it also helps players feel more kinship with the character.
"For the other people in the world, [the post-apocalypse] is all they know - it's normal to them," Howard told The Guardian. "But the player character is coming in with a sense of the world beforehand. That kind of emotion plays heavily in our story. Any time we can connect the character on screen with the player - any time you both feel the same way - that's great."
Most Fallout protagonists are either fresh out of the Vault, where they grew up in the space of a few subterranean rooms, or are wasteland natives. But the Sole Survivor knows what was lost in the long nuclear winter, and so they feel compelled to bring some of it back. Fallout 4's extensive crafting and town building elements feed into this idea of making "a new normal."
"It goes back to that sense of loss," Howard added. "'My home got blown up so I'm going to rebuild it; I'm going to make it new again.' That goes to the whole theme of the game. And it's fun."
Sometimes you have to tear things up before you can start building; you'll be able to play Fallout 4 as a nonviolent scavenger and builder much of the time, if that's your preferred playstyle, but Howard admitted that letting players get through the whole game without killing is "not necessarily a goal of ours." Good thing Fallout 4 is a way better shooter than its predecessors.
Seen something newsworthy? Tell us!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”